Battle Card Breakdown - New Card Type from MTG!

Magic The Gathering April 26, 2023 - 03:00 PM 0 Comments Matt Farmer
Battle Card Breakdown - New Card Type from MTG!

March of the Machine has recently released and includes a brand-new card type that we are very excited about! Battle cards are completely new to Magic the Gathering and not only do they have some unique mechanics, they also have some awesome flavour.

The card type has been released in March of the Machine and appears as a series of sieges highlighting some of MTGs most prominent planes. Not only do they have some awesome playability they serve as a history of Magic the Gathering! We won't be expecting Battles in every future set, but as an Deciduous keyword, we're sure we will see it again.

Keep reading to learn about how they work and don't forget check out some of our favourite Battles down below.

How do they work?

Battles are a card type that has several unique features. When a Battle is played it can be attacked, just a Planeswalker. Sieges are currently the only variety of Battles that exist and when they are cast, you choose one opponent to defend it and you can attack it. This makes the cards unique in that they are the only cards that can be attacked by their controller. They are also placed horizontally on the field, which is another unique feature. Once a Battle has been defeated, at least in terms of a Siege, they are then transformed!

Our favourite Battles


Invasion of Zendikar

{3}{G}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Defense: 3

Invasion of Innistrad

{2}{B}{B}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

Flash

When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.

Defense: 5

Invasion of Kaldheim

{3}{R}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

Defense: 4

Invasion of Ikoria

{X}{G}{G}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Ikoria enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.

Defense: 6

Invasion of Theros

{2}{W}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

Defense: 4


Check out a selection of epic March of the Machine products in the related products section down below! Alternatively, you can browse our entire range of Magic the Gathering products by clicking the button below.


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Article Author Matt Farmer
About Matt Farmer
Matt is the News Editor at Total Cards, where he spends his time reporting on the biggest stories in the world of TCG's and beyond. He enjoys spending his spare time being a forever DM, he has a vast knowledge of all things Dungeons & Dragons, and has a keen eye for great board games!

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