Magic The Gathering - Duskmourn - House of Horror - Nowhere to Run - 0111
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Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Nowhere to Run is a Uncommon, Enchantment card from the Magic The Gathering set Duskmourn: House of Horror (MTGSC-DSK-0111)
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