13th Age - Book of the Underworld (game)

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13th Age - Book of the Underworld (game)
£15.95
£15.95
Description

The Underworld calls! Can you resist its dark lure? Deep within the Underworld of 13th Age’s Dragon Empire lie adventure and treasure—as well as madness and death. But what is reward without risk? The Book of the Underworld uncovers the secrets of this vast and mysterious realm, including:

The lands of the Underworld: the Underland, the kingdoms of the Hollow Realms, and what lies within the DeepsThe mighty dwarven city of Forge, rallying point for the inevitable war to reclaim UnderhomeThe domains of the Silver Folk elves, and their underground icons: She Who Spins in Darkness, and He Who Weaves with JoyThe threats of Malice, the Drowfort, and the four kingdoms of the Mechanical SunForgotten gods, the gnome academy of magic, monsters, magic treasure, and more!You’ll also find rules for traveling in the Underworld—including ways to make travel montages more interesting (and hazardous!)—and advice for GMs who want to create adventures and campaigns set in the Underworld.

Additional information
Name
13th Age - Book of the Underworld (game)
SKU
PEL13A21
Vendor
Pelgrane Press
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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