Sherlock Last Call

Sold out
Sold out
Sold out

Minimum quantity allowed is .
Max
per customer
The product can be bought in quantity increments of .
£6.95
£6.95

Out of Stock
Sherlock Last Call
£6.95
£6.95
Description

In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded. During your turn, each player must perform one of the following actions:

A) Reveal information:

Choose a card from your hand and place it on the table, so all players can read or see the entire information.

We recommend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevantto the case, you lose points at the end of the game, but be careful! Some clues are vital to resolve the case.

You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image:

At the end of the game, when all clue cards have been revealed or discarded, you must check carefully all the available information and prepare a theory of what happened, working all together. Then, open the questionnaire and answer all questions. During this phase of the game, you can speak freely about your discarded cards or the information you remember of them. Each right answer will add two points.

In Q: Last Call, a man has suffered a heart attack during a flight.

\"Commander: Commander of flight TJ1309 asking for priority to land.

CT: South Indian Lake control tower. Request received. What’s the emergency?

Commander: One of our passengers suffered a heart attack at 7 hours 30 minutes after the take-off. His companion suffered an anxiety crisis.

CT: Roger, TC1309, we’ll initiate the standard CPR protocol. We’ll send a resuscitation team, a forensic doctor and an investigation team. We’ll enable passengers’ transfer and custody.

Commander: Affirmative, CT. Requesting vectors as soon as possible.

CT: CT to flight TJ1309, you are lucky. The runway is clear right now. Authorized to South Indian Lake, six thousand feet transponder two-one-five-seven.

Commander: Flight TJ1309 to South Indian Lake. Six thousand feet transponder two-one-five-seven. Thank you.\"

Additional information
Name
Sherlock Last Call
SKU
EnST-2062
Vendor
GDM Games
Frequently Asked Questions

What is a Living Card Game (LCG)?

A Living Card Game (LCG) is a type of collectible card game where new cards are released in a regular and non-randomized manner. Unlike traditional collectible card games, LCGs offer fixed content expansions, making it easier for players to collect all the cards without the need for blind purchases.

How do Living Card Games (LCGs) differ from traditional collectible card games (CCGs)?

Living Card Games differ from traditional collectible card games in that they release cards in fixed sets rather than randomized booster packs. This ensures that players know exactly what they are getting in each expansion, making it easier to complete collections and build decks.

What is included in a typical Living Card Game expansion pack?

A typical Living Card Game expansion pack includes a fixed set of cards designed to expand and enhance the base game. These packs often include new heroes, villains, quests, and additional gameplay elements, depending on the specific LCG.

How often are new expansions released for Living Card Games?

New expansions for Living Card Games are typically released on a regular schedule, often monthly or quarterly. This consistent release schedule keeps the game fresh and allows players to continuously expand their collections and strategies.

Can I mix and match expansions from different Living Card Games?

No, expansions for Living Card Games are designed to be used with their specific base game. Each LCG has its own unique mechanics, themes, and storylines, so mixing expansions from different games would not be compatible.

Are Living Card Games suitable for beginners?

Yes, Living Card Games are suitable for beginners. The fixed content nature of LCGs makes it easier for new players to understand what they are buying and how to build their collections. Many LCGs also offer introductory sets or starter packs designed to help new players learn the game.

Where can I buy Living Card Games and their expansions?

Living Card Games and their expansions can be purchased from specialty game stores, hobby shops, and online retailers, here is a few of the ones we have. These products are often available both as individual expansions and as part of larger bundles or collections.

Do Living Card Games require a lot of deck-building knowledge?

Living Card Games often involve deck-building, but many offer pre-constructed decks or starter guides to help new players get started. As players become more familiar with the game, they can explore more advanced deck-building strategies.

Are there competitive tournaments for Living Card Games?

Yes, many Living Card Games have organized play events and competitive tournaments. These events provide opportunities for players to compete against each other, showcase their deck-building skills, and earn prizes or recognition within the community.

Can Living Card Games be played solo or cooperatively?

Yes, many Living Card Games are designed to be played solo or cooperatively, allowing players to team up against the game itself. This flexibility makes LCGs a great choice for players who enjoy both solo and multiplayer experiences.

Ask us a Question
Reviews
News & Updates

Related Products