Description
This is the official ALIEN tabletop roleplaying game - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can.
The ALIEN tabletop roleplaying game is a beautifully illustrated full-colour hardcover book of 392 pages, both presenting the world of ALIEN in the year 2183 and a fast and effective ruleset designed specifically to enhance the ALIEN experience.
The game supports two distinct game modes:
- Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive. The core rulebook contains one introductory Cinematic scenario, Hope’s Last Day.
- Campaign play is designed for longer continuous play with the same cast of player characters over many game sessions, letting you explore the ALIEN universe freely, sandbox style. The core rulebook contains random tables and other powerful tools to quickly create star systems, colonies, missions, encounters, and NPCs for your campaign.
Frequently Asked Questions
What is a rulebook?
A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.
How do rulebooks enhance the experience?
Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.
What types of rulebooks are available?
Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.
Where can I buy rulebooks?
You can buy rulebooks for TTRPGs here and for miniature games here.
How do I choose the right rulebook?
Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.
Can rulebooks for different systems be used together?
Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.