The Rival Networks

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The Rival Networks
£22.95
£22.95
Description

The Rival Networks is a standalone two-player version of The Networks. Much of the original's gameplay is preserved, but streamlined so that it plays in 30-45 minutes. You and your opponent each have a display of 3 Timeslots, and at the start of the game, they show your starting 3 (terrible) Shows. There is also a Goal Card showing for the current Season, with 3 Goals available to hit (like winning a particular Timeslot, or having more Stars on your Shows than your opponent).

On your turn, you will pick one new Show from a display of 3, and use it to replace one of your existing Shows, which moves to your Reruns. You'll score Ratings Points for the new Show, scoring higher ratings if you put the show in its correct timeslot.

Next, you select one Star and one Ad from their corresponding display. Stars and Ads are displayed as pairs, so when you take one, you must take its matching pair. These go into your Green Room.

Then, you may attach as many Stars as you want onto a single Show (usually the Show you got this turn, but not always), as long as the Star has an icon matching the Genre of the Show. Stars add to your Show's Ratings.

You'll track Ratings for each of the three Timeslots independently. There are various points on each Ratings track with Viewer icons (usually between 3-5 Ratings Points). Every time you pass one of these Viewer icons, you'll score a Viewer by placing a chip into your secret bank.

Ads are worth money depending on various situations - usually whether you're leading at a given Timeslot. You'll pay the Ads in order to buy Network Cards (which are now marked with costs). Network Cards are one-time use power cards, similar to the Network Cards in the original game.

If you ever get at least 3 Shows of the same Genre between your Lineup and your Reruns, you'll score a Genre Bonus. Genre Bonuses are different for each Genre, but usually get you Stars or Ratings Points.

The deck of Shows has one Genre of each Show per Season. Once these are all out, you'll see an \"End of Season\" card. A player may take this card on their turn to trigger the end of the Season when their turn is over. They won't get a Show, but they'll still get a full turn otherwise (taking a Star and an Ad, placing Stars on Shows, and buying Network Cards with Ads).

At the end of a Season, the player leading in more Timeslots scores 1 Viewer for each Timeslot they're leading in; the other player draws 1 random Star. Then you'll look at the current season's Goals. The winner of each Goal gets Viewers or Stars depending on the goal.

The game ends after 3 Seasons. The player with more cards in their Green Room scores 1 Viewer. Then, the player with the most Viewers wins.

Additional information
Name
The Rival Networks
SKU
FFANETW08
Vendor
Formal Ferret Games
Frequently Asked Questions

What is a Living Card Game (LCG)?

A Living Card Game (LCG) is a type of collectible card game where new cards are released in a regular and non-randomized manner. Unlike traditional collectible card games, LCGs offer fixed content expansions, making it easier for players to collect all the cards without the need for blind purchases.

How do Living Card Games (LCGs) differ from traditional collectible card games (CCGs)?

Living Card Games differ from traditional collectible card games in that they release cards in fixed sets rather than randomized booster packs. This ensures that players know exactly what they are getting in each expansion, making it easier to complete collections and build decks.

What is included in a typical Living Card Game expansion pack?

A typical Living Card Game expansion pack includes a fixed set of cards designed to expand and enhance the base game. These packs often include new heroes, villains, quests, and additional gameplay elements, depending on the specific LCG.

How often are new expansions released for Living Card Games?

New expansions for Living Card Games are typically released on a regular schedule, often monthly or quarterly. This consistent release schedule keeps the game fresh and allows players to continuously expand their collections and strategies.

Can I mix and match expansions from different Living Card Games?

No, expansions for Living Card Games are designed to be used with their specific base game. Each LCG has its own unique mechanics, themes, and storylines, so mixing expansions from different games would not be compatible.

Are Living Card Games suitable for beginners?

Yes, Living Card Games are suitable for beginners. The fixed content nature of LCGs makes it easier for new players to understand what they are buying and how to build their collections. Many LCGs also offer introductory sets or starter packs designed to help new players learn the game.

Where can I buy Living Card Games and their expansions?

Living Card Games and their expansions can be purchased from specialty game stores, hobby shops, and online retailers, here is a few of the ones we have. These products are often available both as individual expansions and as part of larger bundles or collections.

Do Living Card Games require a lot of deck-building knowledge?

Living Card Games often involve deck-building, but many offer pre-constructed decks or starter guides to help new players get started. As players become more familiar with the game, they can explore more advanced deck-building strategies.

Are there competitive tournaments for Living Card Games?

Yes, many Living Card Games have organized play events and competitive tournaments. These events provide opportunities for players to compete against each other, showcase their deck-building skills, and earn prizes or recognition within the community.

Can Living Card Games be played solo or cooperatively?

Yes, many Living Card Games are designed to be played solo or cooperatively, allowing players to team up against the game itself. This flexibility makes LCGs a great choice for players who enjoy both solo and multiplayer experiences.

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