Ultra Pro - Dungeons & Dragons - Honor Among Thieves - Printed Leatherette Printed Book Folio

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£34.95
£34.95

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Ultra Pro - Dungeons & Dragons - Honor Among Thieves - Printed Leatherette Printed Book Folio
£34.95
£34.95
Description

Printed Leatherette Printed Book Folio for Dungeons & Dragons: Honor Among Thieves

Prepare for adventure with the official Printed Leatherette Book Folio for Dungeons & Dragons! This is an updated version of the Premium Zippered Character Folio, redesigned to fit any D&D sourcebook, including your Player’s Handbook, and features Dungeons & Dragons: Honor Among Thieves artwork. Inside the premium canvas cover you’ll find a pocket to store notes or maps, 10 wet/dry-erase compatible pages for character sheets and notes, six 9-pocket pages for standard size spell cards, an elastic loop to store a pencil or marker, a D&D branded graph paper notepad, and the added pocket in the back to slide in the back cover of a sourcebook for easy access. All contents are secured by a zipper featuring a custom D&D ampersand pull tab.

  • Officially licensed Book and Character Folio for Dungeons & Dragons: Honor Among Thieves
  • Printed Leatherette cover
  • Includes 10 single-pocket pages for character sheets and notes, and six 9-pocket pages for standard size spell cards
  • Store maps and notes in the front pocket, and a D&D sourcebook in the back for easy access
  • Comes with a D&D branded graph paper notepad, and features an elastic loop to store a pencil or marker
Additional information
Name
Ultra Pro - Dungeons & Dragons - Honor Among Thieves - Printed Leatherette Printed Book Folio
SKU
UP19713
Vendor
Ultra Pro
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

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Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

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Can rulebooks for different systems be used together?

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