Things from the Flood (90s Era RPG)

Sold out
Sold out
Sold out

Minimum quantity allowed is .
Max
per customer
The product can be bought in quantity increments of .
£29.95
£29.95

Out of Stock
Things from the Flood (90s Era RPG)
£29.95
£29.95
Description

Welcome back to the world of the Loop – things are different now. Simon Stålenhag’s paintings of Swedish retro futuristic suburbia, populated by fantastic machines and strange creatures, have won global acclaim. The award-winning Tales from the Loop tabletop roleplaying game was released in 2017 and let you experience this amazing world first hand. Now you can return to the Loop in this stand-alone sequel game that continues the story into the 1990s. But remember – this time you can die.

Key features of the beautifully illustrated hardcover book:

  • Create unique player characters – including skills, iconic items, and relationships – in mere minutes.
  • Dive deeper into the secrets of the Loop and experience the two game settings updated to the 1990s – the Mälaren Islands in Sweden and Boulder City, Nevada in the USA.
  • New rules for scars and death – the stakes are higher and the risks greater.
  • Investigate mysteries and overcome trouble using fast and effective rules, based on the award-winning Year Zero game engine.
  • Play the four complete scenarios included, tied together in the campaign named Prophets of Pandora.
Additional information
Name
Things from the Flood (90s Era RPG)
SKU
FLF-TAL003
Vendor
Free League Publishing
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

Ask us a Question
Reviews
News & Updates

Related Products