Sentinel Comics - The Roleplaying Game Guise Book!

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Sentinel Comics - The Roleplaying Game Guise Book!
£17.95
£17.95
Description

In Sentinel Comics: The Roleplaying Game — The Guise Book, you'll find a plethora of ridiculous charaters, wacky hijinks, dangerous (but often still silly) foes, and more! The first chapter has helpful advice for SCRPG players and GMs alike, and the book also includes two full (possibly hilarious) adventures! Check out The Guise Book, because Guise says it's the best book, after all.

Warning: this book is SILLY!

The fun-loving and fun-having hero Guise is here, and he’s brought friends! According to this bizarre bunch, Sentinel Comics: The Roleplaying Game needs more humor, and this book is just the place to make it happen!

This supplemental book contains:

  • Advice for bringing humor into your SCRPG scenes!
  • Two complete(ly ridiculous) adventures!
  • More heroes, villains, minions, and lieutenants than you can shake a stick at (depending on your stick-shaking abilities)!
  • A tour of Guise’s apartment!
  • A semi-functional appendix!
  • And more!

Guise may be a silly hero, but he’s serious about saving the day! Join him and his fellow wacky heroes as they form the Neighborhood Watch and defeat the ne’er-do-wells that threaten your home, your city, and your produce!

Requires the Sentinel Comics: The Roleplaying Game Core Rulebook to play.
Additional information
Name
Sentinel Comics - The Roleplaying Game Guise Book!
SKU
SRPG-GUIS
Vendor
Greater Than Games
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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