RuneQuest - The Red Book of Magic

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RuneQuest - The Red Book of Magic
£18.40
£18.40
£22.95
Description

Dive into the ultimate guide to magic for RuneQuest!

Penned by Zzabur, the Sorcerer Supreme himself, The Red Book of Magic is the indispensable source for expanded Rune & Spirit magic. It’s an essential expansion to the RuneQuest experience for players and Gamemasters alike.

A Tome of Spells

Over 500 spells for both Run and spirit magic. These spells can be used by adventurers and NPC’s alike. Also detailed are rules for Gamemasters to devise their own Rune spells.

New Beasts & Monsters

An array of new monsters to compliment those found in RuneQuest Glorantha: Bestiary. Magical creatures such as War Trees, Manlings, and Luxites are detailed to pit against your adventurers, and each can spawn a new RuneQuest adventure of your own design!

New Rules

A wealth of new information on Rune metals, healing plants, and illusions. Special rules for ritual casting, and new methods for increasing your chance of successful spell casting. The Red Book of Magic also contains the esoteric secrets of Hepherones’s Statement of Magic.

Additional information
Name
RuneQuest - The Red Book of Magic
SKU
CHA4034-H
Vendor
Chaosium INC.
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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