Description
The Age of Ashes Adventure Path begins! When mysterious fires begin to burn atop the towers of a nearby citadel long ago abandoned by an order of Hellknights, a group of local heroes heads out to investigate. What they discover within the ruined castle and in the dungeons below its foundation will not only reveal an unexpected invasion and a long-forgotten magical wonder, but will propel these heroes forward into a continent-spanning conflict against cultists, slavers, and a fiery draconic devastation that could unleash an Age of Ashes upon the world!
“Hellknight Hill\" is the first Pathfinder Adventure Path volume using the brand new rules for the Second Edition Pathfinder roleplaying game. This adventure is for 1st-level characters, and also includes an extensive gazetteer of the heroes' home town of Breechill, a guide for GMs on what to look forward to in this campaign, new magic items, and over half a dozen new monsters!
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Sales Points
Launching the first Adventure Path of Pathfinder Second Edition, Hellknight Hill allows players and Game Masters to get in at the start of an epic new edition and campaign!
Contains dozens of hours of exciting Pathfinder play, either as a stand-alone adventure or as part of the epic Age of Ashes campaign!
Covers the first five levels of play, leading into a 6-month campaign designed to take heroes all the way to level 20!
Adventure/sourcebook hybrid.
Extensive marketing support throughout 2019.
Frequently Asked Questions
What are these?
An adventure for tabletop role-playing games (TTRPGs) is a pre-written scenario or campaign that provides a storyline, setting, and challenges for players to navigate. These adventures are designed to guide Game Masters (GMs) and players through a cohesive narrative with defined objectives and encounters.
How do I choose the right adventure for my TTRPG group?
Choosing the right adventure depends on your group's interests, experience level, and preferred play style. Consider the genre (fantasy, sci-fi, horror, etc.), the complexity of the adventure, and the time commitment required. Reading reviews and summaries can help you find an adventure that suits your group's preferences.
Are there adventures suitable for beginners in TTRPGs?
Yes, many TTRPG adventures are designed specifically for beginners, offering simple mechanics and straightforward storylines. These introductory adventures help new players and Game Masters learn the basics of the game while enjoying an engaging narrative.
Can I modify a pre-written adventure to fit my TTRPG campaign?
Absolutely! Pre-written adventures can be customized to better fit your campaign's setting, characters, and overarching plot. Game Masters are encouraged to tweak encounters, NPCs, and story elements to create a more personalized experience for their players.
What types of challenges are included in TTRPG adventures?
TTRPG adventures typically include a variety of challenges such as combat encounters, puzzles, traps, social interactions, and exploration. These challenges are designed to test different skills and abilities, encouraging players to think creatively and work together to overcome obstacles.
Where can I buy TTRPG adventures?
How long does it typically take to complete a TTRPG adventure?
The length of time it takes to complete a TTRPG adventure can vary widely depending on the complexity of the storyline and the pace of the group. Some adventures can be completed in a single session, while others may span multiple sessions or even a full campaign lasting several months.