Mörk Borg - Cult Feretory

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Mörk Borg - Cult Feretory
£17.95
£17.95
Description

MÖRK BORG CULT: FERETORY is a sinful zine full of community made classes, adventures and horrible treasures for use with MÖRK BORG or other rules-light dark fantasy games. It includes:

  • The Monster Approaches... Create your own terrible foe with this monster generator. Determine appearance, behavior, abilities, goal and strange habits for your new friend.
  • Roads to Damnation. Simple rules for overland travel, including distances, road encounters, village types and destinations.
  • Eat Prey Kill. Rules for hunting for food (or sport). Also 54 fully statted monsters, 6 for each major area of the dying world.
  • The Death Ziggurat. A delve into the ruins of a lost temple city where something is awakening. A descent into undead madness. A Cosmic Necrocrawl at the end of time. The Death Ziggurat is a short adventure about postponing the inevitable.
  • d100 Items & Trinkets. What can be scored in the darkest of cellars and the rucksacks of the fallen? Use this list of keepsakes and trinkets to find out.…and much more!
Additional information
Name
Mörk Borg - Cult Feretory
SKU
FLF-FLW09
Vendor
Free League Publishing
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

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Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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