Forbidden Lands - The Bitter Reach

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£28.95
£28.95

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Forbidden Lands - The Bitter Reach
£28.95
£28.95
Description

The Bitter Reach is an epic campaign module for the Forbidden Lands roleplaying game, describing the icy wastelands north of Ravenland.

Contents:

  • Two new magic disciplines: Elemental Magic and Ice Affinity.
  • The new Champion profession, along with new profession talents.
  • Expanded travel rules for snow, cold, and fuel, including no less than 40 new random encounters.
  • Eight new monsters, including the Frost Dragon, the Ice Giant, and the Wendigo.
  • The Wake of the Winter King campaign, including eight key players who all seek to dominate the riches hidden under the Bitter Reach.
  • Ten complete, illustrated adventure sites, playable in almost any order.
  • An epic campaign finale, giving the adventurers the chance to decide the future of the Bitter Reach.
  • Note: To make full use of this book, we recommend the Bitter Reach Map & Cards Pack, sold separately.
Additional information
Name
Forbidden Lands - The Bitter Reach
SKU
FLF-FBL007
Vendor
Free League Publishing
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

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Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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