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Skullbone Crosswrap is a trading card from the \"Arcane Rising\" set of the trading card game, Flesh & Blood.
When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain. When this card is destroyed, it is sent to your graveyard. The ability goes on the stack when the combat chain closes.
When an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
You can have multiple instances of arcane barrier, for example Nullrune Hood, Nullrune Cloak, and Nullrune Gloves. Arcane barrier can be used every time you would be dealt arcane damage. It's not limited to once per turn. Each instance of arcane barrier you control can be used 1 time only, each time a source would deal arcane damage to you. For example if a source would deal 5 arcane damage to you, and you control two cards with arcane barrier 1, you will in total be able to prevent 2 arcane damage this source would deal to you. To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent the arcane damage from 3 Runechant tokens (3 instances of 1 damage), you would require 1 arcane barrier and 3 resources to prevent it. A equipment with arcane barrier does not move to the chain when arcane barrier is used. You can prevent arcane damage you would deal to yourself. Players cannot respond to the prevention. Arcane barrier is a replacement effect, not an activated or triggered ability. You can only pay resources to arcane barrier if a source would deal arcane damage to you. Preventing arcane damage does not destroy the equipment with arcane barrier (unless otherwise specified).
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