Dungeons & Dragons - Curse of Strahd Revamped

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£63.95
£63.95

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Dungeons & Dragons - Curse of Strahd Revamped
£63.95
£63.95
Description

Unearth the terror of Ravenloft in this boxed adventure for the world’s greatest roleplaying game.

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia.

Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came—all according to his plan.

A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Curse of Strahd, one of the most popular Dungeons & Dragons roleplaying game products of all time, split into three parts:

  • A 224-page perfect-bound adventure for characters of levels 1–10
  • A 20-page Creatures of Horror booklet of new monsters that appear in the adventure
  • And an 8-page Tarokka Deck booklet.

Content:

  • A cover sheet with Strahd von Zarovich’s image on one side and Strahd’s monster stat block on the other.
  • A sturdy, four-panel Dungeon Master’s screen designed for use with the adventure.
  • A double-sided poster map showing the domain of Barovia on one side and Castle Ravenloft on the other.
  • 54 foil-stamped Tarokka cards, which help determine the heroes’ path through the adventure.
  • A tuck box to hold the Tarokka deck.
  • 12 postcards (3 copies each of 4 different cards), which you can use to invite friends to your game.
Additional information
Name
Dungeons & Dragons - Curse of Strahd Revamped
SKU
WTCC87570000
Vendor
Dungeons & Dragons
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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