Dungeons & Dragons - Adventurer - Issue 16
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Welcome to issue 16 of Dungeons and Dragons Adventurer! We've got a dragon's hoard of useful advice for DMs this week. Firstly, we examine the options for running games with missing players and integrating new players into a game. There's also a guide to that all-important D&D staple, the tavern, and a look at running contests, challenges and tournaments - both of which handily tie into this week's encounter. A Night to Remember.