Dune - Sand and Dust

Sold out
Sold out
Sold out

Minimum quantity allowed is .
Max
per customer
The product can be bought in quantity increments of .
£26.95
£26.95

Out of Stock
Dune - Sand and Dust
£26.95
£26.95
Description

In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice melange.

The spice is everything. To some, it is a way to extend life, to others a way to see into the future. It is the key to wealth and power in the Imperium, and many of the noble Houses will stop at nothing to control it in any way they can. The cities of Arrakeen and Carthag are full of agents and spies, all looking to gain advantage for their faction, and ready to kill to maintain the power of their masters. Will Arrakis be the place your characters prove the power of their House, or will their blood be spilled on the unforgiving sands?

This sourcebook for the Dune: Adventures in the Imperium roleplaying game, takes you to the desert world of Arrakis and explores the secrets of the spice. Visit the hidden sietches of the Fremen to learn the mysteries of their culture. Walk without rhythm in the great deserts and perhaps see one of the incredible sandworms. Trade secrets with spies and agents in the bustling marketplace of Arrakeen or the alleys of Carthag. Arrakis is a planet of mysteries and danger, and those who underestimate it never leave.

Sand and Dust: The Arrakis Sourcebook contains:

  • A 156 page US letter size high quality sewn hardback packed with full colour art.
  • An overview of the planet Arrakis, known as Dune, its history and features.
  • Detail on the mysterious desert Fremen, and their many secrets.
  • A host of new options for Fremen player characters, including new archetypes, talents and rules for riding the great sandworms.
  • An in-depth look at spice harvesting and those who try to smuggle and stockpile it secretly.
  • The secrets of spice revealed, including new spice related talents and abilities.
  • A gazetteer of the cities of Carthag and Arrakeen, including their layout, noteworthy landmarks, and what life is like for the people of each city.
  • Expanded notes on creating your own campaigns on Arrakis, including a host of new NPCs, scenario hooks and story seeds.
  • New campaign options as smugglers, Fremen or merchants instead of agents of a noble House.
  • A complete adventure ‘The water must flow’ that involves the player characters in a deadly plot during a water shortage on Arrakis.
  • A digital copy of this book will be provided.
Additional information
Name
Dune - Sand and Dust
SKU
MUH052176
Vendor
DUNE
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

Ask us a Question
Reviews
News & Updates

Related Products