Dresden Files RPG - Our World (Volume 2)

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Dresden Files RPG - Our World (Volume 2)
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£25.95
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tep Into Our WorldWe are wizards, cops, mechanics, werewolves, doctors, fairies, mobsters, reporters, holy warriors, and vampires.We call upon the dark powers of the Nevernever—or the darkness in human nature.We are the monsters living next door or lurking behind a friendly face.This is the Dresdenverse.This is Our World.This volume of The Dresden Files RPG gives you extensive detail on the factions, creatures, foes, and allies of the Dresdenverse. You'll find over 200 creatures and characters complete with all the information you'll need to bring them into your own game, as well as a detailed chapter on modern-day Occult Chicago by Kenneth Hite, and an original short story by Jim Butcher.Together with Volume One: Your Story, The Dresden Files RPG: Our World gives you everything you need to make your own adventures in the thrilling and dangerous world of New York Times best-selling author Jim Butcher's Dresden Files series!The Dresden Files RPG is the 2010 winner of the Golden Geek for Game of the Year, and volume 1 is the 2010 winner for Best Art/Presentation!The Dresden Files RPG: Your Story is the 2011 winner of the Origins Award for Best Roleplaying Game, and The Dresden Files RPG: Our World is the 2011 winner of the Origins Award for Best Roleplaying Supplement!

Additional information
Name
Dresden Files RPG - Our World (Volume 2)
SKU
EHP3002
Vendor
Evil Hat Productions
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What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

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Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

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Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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