Dark Souls - The Board Game - Phantoms Expansion
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In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinth dungeon known as Undermountain, domain of the mad wizard Halaster Blackcloak, who has seeded his lair with monsters, traps, and mysteries.
As an adventurer in Waterdeep: Dungeon of the Mad Mage, you plan to explore Undermountain in search for treasure while navigating numerous traps and ominous monsters.
Following in the path of the other critically-acclaimed D&D board games, Waterdeep: Dungeon of the Mad Mage features multiple scenarios, challenging quests, and gameplay designed for a single player or a cooperative group of 2-5 players. The game features new environment and bane/boon cards, as well as the trap and spell decks that premiered in Tomb of Annihilation.
Waterdeep: Dungeon of the Mad Mage can also be combined with the other D&D Adventure System co-operative play board games, including Tomb of Annihilation, Temple of Elemental Evil, The Legend of Drizzt, Castle Ravenloft, and Wrath of Ashardalon.
Miniature counts (standard edition)
Green Monsters (31)
- Shadow (3)
- Grung (3)
- Intellect Devourer (6)
- Grung Elite Warrior (1)
- Bheur Hag (3)
- Thug (3)
- Veteran (3)
- Flying Sword (3)
- Veteran Leader (1)
- Thug Leader (1)
- Beholder Zombie (2)
- Scaladar (1)
- Death Tyrant (1)
Purple Villains (7)
- Trobriand (1)
- Halaster Blackcloak (1)
- Arcturia (1)
- Muiral (1)
- Zalthar Shadowdusk (1)
- Grey Ooze (1)
- Dezmyr Shadowdusk (1)
Dark Blue Heroes (5)
- Navell Human Paladin (1)
- Cormac Half-Elf Cleric (1)
- Atka Tiefling Fighter (1)
- Marcon Human Sorcerer (1)
- Trosper Gnome Rogue (1)
How many players can play Dark Souls The Board Game Phantoms Expansion