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Now among the settlers beyond thunder river there was growing up a breed of forest-men capable of meeting the barbarians at their own game, but their numbers were still scanty.
Hungry for expansion, the kingdoms of the dreaming west expand into lands held for millennia by the Picts, an ancient race predating even the Hyborian Age. The Pictish Wilderness is vast and untamable, hiding mysteries and horror. In this wild theatre, the eternal struggle between civilization and savagery intensifies, and the people of this land hold the line against invasion. To the east, the Border Kingdom stands as civilization’s defence between the fearsome Hyperboreans and the unready kingdoms to the south.
Conan the Scout is the guide to life on the border, filled with information about the rugged world of the settlers, pioneers, hunters, and scouts, and their implacable enemies: the Picts. It is a place of danger and opportunity. Many have perished, but some have prospered. Standing against the tide of barbarians to the north are the Rangers, striving to protect the innocents, and born in this frontier are the famed Bossonian Archers and the vaunted mercenaries of Gunderland.
Take up your axe, your bow, and strike out into the untamed wilderness!
New archetypes, talents, and equipment allowing you to create frontier characters, ready to strike out into the unknown and forge a new home, or to protect those who settle this rough land.
A gazetteer covering the regions at the edge of the civilized world — the Bossonian Marches, the Westermarck, Tauran, and Gunderland — as well as the tumultuous Border Kingdom
Information about the deep forests of the Pictish Wilderness, including the major Pict tribes, their magic, and their enigmatic ways.
Descriptions of groups such as the Rangers, Bossonian archers, and Gunderland mercenaries — including how to join their ranks.
A sourcebook for the Robert E. Howard's Conan: Adventures in an Age Undreamed Of.