Call of Cthulhu RPG - A Time to Harvest

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£33.95
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Call of Cthulhu RPG - A Time to Harvest
£33.95
£33.95
Description

Death and Discovery in the Vermont Hills

Following the ill-fated Miskatonic University research expedition to Vermont in late 1929, when one student died in a climbing accident and two vanished without trace, it was almost inconceivable that Professors Roger Harrold and Ashley Learmonth would countenance sending yet another team of students back to Cobb’s Corners. And yet, a year later, that’s exactly what has been planned.

Many questions remain unanswered. What happened a year ago? Where are the missing students? What did the geology students find among the distant Vermont hills? What secrets are buried in the town of Cobb’s Corners? Are the legends of monsters in the hills true? Perhaps the new expedition can shed light on these questions and dredge up some answers?

A Time to Harvest is a six-part campaign, beginning in August 1930 and centered on the apparently sleepy and bountiful valley surrounding the town of Cobb’s Corners, Vermont. The investigators will come face to face with ancient legends, deluded cultists, and alien entities beyond their wildest imaginings.

Suitable for both classic Call of Cthulhu and Pulp Cthulhu, players take on the roles of Miskatonic University students and academic staff, chosen by Professors Harrold and Learmonth to continue the work begun twelve months earlier. From Vermont to Arkham, and to Detroit and beyond, the investigators delve into forgotten lore, strange science, and the horrors of the cosmos.

  • Campaign overview, detailing the setting of Cobb’s Corners, along with the various threats the investigators can face.
  • Advice for creating student investigators and how to incorporate existing characters.
  • Investigator handouts and maps covering all of the campaign’s key locations.
  • Ten classic pre-generated investigators, ready to pick up and play.
  • Guidance on pulp-style and classic-style play.
  • Optional sixth adventure for Pulp Cthulhu.
Additional information
Name
Call of Cthulhu RPG - A Time to Harvest
SKU
CHA23176-H
Vendor
Call of Cthulhu
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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