Animal Adventures - Gullet Cove - Source Book

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Animal Adventures - Gullet Cove - Source Book
£24.95
£24.95
Description

A magical new campaign setting for 5e DnD (or any tabletop RPG), the Gullet Cove sourcebook introduces new cat and dog adventurers, new monsters, and five immersive adventures for 1st to 5th level characters.

Inside the sourcebook, you’ll find a host of colourful characters your animal adventurers will meet on their journey.

Discover non-playable characters (NPC’s) like the ferocious pirate queen, the no-nonsense tavern keeper with a punch that could fell an ox, and the legendary thief who goes by the name of Quentin Sharp.

And that’s not all. Also inside the sourcebook, you’ll get:

  • Complete rules for creating your own adorable adventurer, including everything from class options to magic items.
  • An extensive guide to Gullet Cove. Dive into a bustling port town where awakened animals are everywhere!
  • Five adventures packed with daring deeds and nefarious foes. Delve into the dark tunnels that snake beneath the Cove, explore the secret gutterings that weave across the town rooftops, and hunt evildoers through the streets. Use these adventures in your existing games, or as the start of a brand new campaign.
Additional information
Name
Animal Adventures - Gullet Cove - Source Book
SKU
SFAAGC-001
Vendor
Steamforged Games
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

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Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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