Alice is Missing

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Alice is Missing
£15.95
£15.95
Description

Alice is Missing is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Norther California town of Silent Falls. During the game, players use their phones to send text messages to each other as they unearth clues about what happened to Alice. The game runs over a single session of two or three hours. There is no formal game master, but one player will need to explain and facilitate the rules. In the first 45 minutes, players create their characters, their relationships to Alice, and their ties with each other. The next 90 minutes follow the characters’ text message conversations as they uncover Alice’s fate.

Features:

    A silent role playing game about the disappearance of Alice.Send text messages to each other to unearth clues about what happened to her.From the creative mind behind Icarus, SpenserStark.Excellent for remote play!Played over a single session of 2-3 hours, with 3-5 players.

Contents:

    72 CardsRulebook

At a Glance:

    Text Messaging RPGFor 3-5 playersAges 16+2-3 Hours
Additional information
Name
Alice is Missing
SKU
RGS2161
Vendor
Renegade Game Studios
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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