Starfinder Adventure Path - Fire Starters (Dawn of Flame 1 of 6)


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Starfinder Adventure Path - Fire Starters (Dawn of Flame 1 of 6)
£17.95
£17.95
Description

It Takes One Spark

A magical portal to the Plane of Fire disappears into the sun just after something exits it for the first time in recorded history. An overwhelming telepathic burst from within the star quickly follows, and a scientist recruits the heroes to help her find out what’s going on. The mission takes the heroes to a lashunta enclave called Asanatown in the Burning Archipelago, a bubble-city in the sun’s atmosphere, to meet with another scientist who can help. Before that meeting can happen, however, the psychic disturbance leads radicals among the telepathically sensitive lashuntas to take matters into their own hands, closing Asanatown off from the rest of the sun-based city. Trapped, the heroes must rescue their contact and return power to the proper authorities to escape!

This volume of Starfinder Adventure Path begins the Dawn of Flame Adventure Path and includes:

  • \"Fire Starters,\" a Starfinder adventure for 1st-level characters, by James L. Sutter.
  • A survey of Asanatown, the lashunta enclave within the Burning Archipelago, by Jason Tondro.
  • A look at the Church of Sarenrae and its worshippers from the Pact Worlds and beyond, as well as new equipment for those devoted to the Dawnflower, by Patrick Brennan.
  • An archive of extraplanar threats, from ifrits touched by the Plane of Fire to the chaotic rifti proteans, by Leo Glass, Owen K.C. Stephens, and James L. Sutter.
  • Deck plans and statistics for a Sarenite vessel that patrols near the sun, by Jason Keeley, and a look at a beautiful resort planet with ties to the Plane of Water, by Lacy Pellazar.
Additional information
Name
Starfinder Adventure Path - Fire Starters (Dawn of Flame 1 of 6)
SKU
PZO7213
Vendor
Paizo Publishing
Frequently Asked Questions

What are these?

An adventure for tabletop role-playing games (TTRPGs) is a pre-written scenario or campaign that provides a storyline, setting, and challenges for players to navigate. These adventures are designed to guide Game Masters (GMs) and players through a cohesive narrative with defined objectives and encounters.

How do I choose the right adventure for my TTRPG group?

Choosing the right adventure depends on your group's interests, experience level, and preferred play style. Consider the genre (fantasy, sci-fi, horror, etc.), the complexity of the adventure, and the time commitment required. Reading reviews and summaries can help you find an adventure that suits your group's preferences.

Are there adventures suitable for beginners in TTRPGs?

Yes, many TTRPG adventures are designed specifically for beginners, offering simple mechanics and straightforward storylines. These introductory adventures help new players and Game Masters learn the basics of the game while enjoying an engaging narrative.

Can I modify a pre-written adventure to fit my TTRPG campaign?

Absolutely! Pre-written adventures can be customized to better fit your campaign's setting, characters, and overarching plot. Game Masters are encouraged to tweak encounters, NPCs, and story elements to create a more personalized experience for their players.

What types of challenges are included in TTRPG adventures?

TTRPG adventures typically include a variety of challenges such as combat encounters, puzzles, traps, social interactions, and exploration. These challenges are designed to test different skills and abilities, encouraging players to think creatively and work together to overcome obstacles.

Where can I buy TTRPG adventures?

You can buy TTRPG adventures from here or from or Gaming Centre .

How long does it typically take to complete a TTRPG adventure?

The length of time it takes to complete a TTRPG adventure can vary widely depending on the complexity of the storyline and the pace of the group. Some adventures can be completed in a single session, while others may span multiple sessions or even a full campaign lasting several months.

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