Dungeons & Dragons - Adventurer - Issue 15
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Welcome to issue 15 of Dungeons and Dragons Adventurer! There's plenty for Dungeon Masters to study behind their DM screens this week. For starters, we've got the first part of our guide to sketching maps to enhance your adventure. Then there are our pro-tips on how and when to use dice to make decisions in the game, along with advice on devising in-game traps (everything from spike pits to acid sprays). We also visit the Feywild, take a look at trinkets and lifestyles, and present the second part of our exclusive encounter.