Cyberpunk RED - Tales of the RED - Street Stories

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Cyberpunk RED - Tales of the RED - Street Stories
£20.95
£20.95
Description

Night City is a big place, full of wild parties, dead bodies, and neon lights. Beneath the thin layer of advertising and grime, it’s got some tales to tell. Stories of vicious gangs, hellbent artificial intelligence, and love. You’ll get to meet suave mercenaries and movie stars, and even take a ride in a submarine. You’ll fight cyberpsychos, dirty reporters, rival Edgerunners, and a high-flying assault team. The city is voracious. It needs more bodies to chew on, and you’ll supply them —one way or another. Within the pages of this book, seemingly simple jobs spiral wildly out of control, and herculean tasks can be solved with a single bullet. It’s your city. It hates you. It loves you. And you can’t help but feel the same. There’s adventure to be had here, and if you know what’s good for you, you’ve gotta experience it, choomba.

Tales of the RED: Street Stories is a Mission book for Cyberpunk RED, the latest edition of the classic tabletop roleplaying game of the Dark Future. It’s a collection of nine never-before-seen full-length missions, ready to play with your Crew.

Additional information
Name
Cyberpunk RED - Tales of the RED - Street Stories
SKU
CR3051
Vendor
Cyberpunk
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

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Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

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Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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