Cyberpunk RED - Interface Red - Volume 1

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Cyberpunk RED - Interface Red - Volume 1
£9.95
£9.95
Description

Night City’s voracious, choomba! It needs more places, more people, more things. More! More! More! It’s never satis ed and we know you aren’t either. Your campaigns can always use a

little something extra to push it right over the Edge.

That’s what Interface RED is all about. In this rst volume you’ll nd a collection of short articles custom cra ed to improve your Cyberpunk RED adventures.

Volume 1 of Interface RED adds the following to your Cyberpunk RED game:
  • Old Guns Never Die: A step-by-step conversion guide for bringing weapons from Cyberpunk 2020 into Cyberpunk RED.
  • Red Chrome Cargo: One of our most popular Screamsheet adventures. Everyone loves a train job!
  • The Single Shot Pack: Ten pregenerated PCs (or NPCs if you need them) and six pregenerated NET Architectures. All to help you start playing faster.
  • Cyberchairs: New options for mobility. Who needs two cyberlegs when you can ride around on a stylish (and armed!) mobile platform?
  • Elflines Online: Not one but two articles detailing Night City’s most popular MMO, Elflines Online, along with some of the people who play it.
  • All About Drones: Never before seen, All About Drones brings two new security drones, the Savannah Eagle and Panther to Night City. Plus, you’ll get three new personal drones, none of which need a NET Architecture to operate.
Additional information
Name
Cyberpunk RED - Interface Red - Volume 1
SKU
CR3041
Vendor
Cyberpunk
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

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Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

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Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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