Star Trek Adventures - Rules Digest

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£27.95
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Star Trek Adventures - Rules Digest
£27.95
£27.95
Description

THESE ARE THE VOYAGES OF THE STARSHIP ENTERPRISE, ITS FIVE-YEAR MISSION, TO EXPLORE STRANGE NEW WORLDS,SEEK OUT NEW LIFE AND NEW CIVILIZATIONS,TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE…

Star Trek Adventures takes you to the final frontier of the Galaxy, where new discoveries await the keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighboring galactic powers or into the eye of interstellar phenomena.

The 304-page Star Trek Adventures Rules Digest is a more compact version of the core rulebook and features updated original era layout and art throughout. Previously available only as part of the Tricorder Collector’s Box Set, this handy, digest-sized softcover edition is perfect for landing parties and gaming on the go!

The core rules can be used for any era of play, and gamemasters wishing to use this edition to run missions during different periods will have no trouble using the rules as presented.

Create your own Star Trek stories of discovery and adventure on the final frontier. Complete 2d20 game system featuring all the rules you’ll need to create your crew and run your games.

An extensive exploration of the United Federation of Planets and its galactic neighbors in the Alpha and Beta Quadrants. Guidelines for gamemasters on how to run an adventure of exploration and discovery for the crew of a Federation starship.

A full catalogue of aliens and antagonists including Klingons and Romulans. Brought to you by a team of expert Star Trek writers, including writers from previous editions of Star Trek roleplaying games and other gaming talent.

Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.

Additional information
Name
Star Trek Adventures - Rules Digest
SKU
MUH051899
Vendor
Modiphius Entertainment
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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