Castles & Crusades - NPC Almanac - Sketches

Sold out
Sold out
Sold out

Minimum quantity allowed is .
Max
per customer
The product can be bought in quantity increments of .
£21.95
£21.95

Out of Stock
Castles & Crusades - NPC Almanac - Sketches
£21.95
£21.95
Description

The NPC is an essential part of any role playing game and Castles & Crusades is no exception. NPCs play a variety of roles from the barkeep at the tavern that passes on juicy rumors for a few coins, to the well-paid henchmen who drags the wounded character to safety and healing. The NPC Almanac Sketches consists of collections of long and short NPCs entries, both class based and hirelings, or adherents. These NPC entries include all the information you need to place the NPC in your game and begin play. They contain name, complete description, a little background, gender, appearance, personality, hook, alignment, and where called for level, BtH, HP, AC, primary attributes, secondary attributes, armor, weapons, and special info. With hundreds of NPCs presented, it is the perfect resource for your role playing game! The NPC Almanac Sketches is the companion piece to the NPC Almanac Register. Hardcover Black & White 288 Pages.

Additional information
Name
Castles & Crusades - NPC Almanac - Sketches
SKU
TLG8528
Vendor
Troll Lord Games
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

Ask us a Question
Reviews
News & Updates

Related Products