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Don’t Fail . . .
In this quick game, your guild of adventurers is ready foranything: battles, rescues, and the “liberation” of whateverpays the most. Choose a quest and roll the dice! You maywin fame, and even recruit a new comrade for your party.Or you may fail, and slink back to the Tavern.
What is a Living Card Game (LCG)?
How do Living Card Games (LCGs) differ from traditional collectible card games (CCGs)?
What is included in a typical Living Card Game expansion pack?
How often are new expansions released for Living Card Games?
Can I mix and match expansions from different Living Card Games?
Are Living Card Games suitable for beginners?
Where can I buy Living Card Games and their expansions?
Do Living Card Games require a lot of deck-building knowledge?
Are there competitive tournaments for Living Card Games?
Can Living Card Games be played solo or cooperatively?
