Black Powder II - Rulebook


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Black Powder II - Rulebook
£31.95
£31.95
Description

This award-winning book describes the Black Powder game and its various procedures and rules as played by the authors and their friends. The authors’ aim is to enable and encourage the reader to recreate the great battles of the 18th and 19th centuries with armies of model soldiers on the tabletop.

As well as providing for the fundamentals of warfare such as the command of troops, movement on the battlefield, the effects of musketry and artillery, and the role of morale, the book includes numerous examples of further rules allowing the player to tailor games to their own preferences.

In addition, twelve complete examples of Black Powder battles are included, embracing a range of conflicts throughout the period covered.

  • Battle of Elixheim – War of the Spanish Succession, 1705
  • Battle of Clifton Moor – Jacobite Rising, 1745
  • Raid on Fort Ligonier – French and Indian War, 1758
  • Battle of Chinsurah – Seven Years’ War, 1759
  • Battle of Bunker Hill – American War of Independence, 1775
  • Battle of North Point – The War of 1812, 1814
  • Quatre Bras – Napoleonic War, 1815
  • The Eve of Waterloo – Napoleonic War, 1815
  • Battle of Kernstown – American Civil War, 1862
  • Battle of Antietam – American Civil War, 1862
  • Battle of Dead Man’s Creek – Sioux War, 1876-77
  • Action on the iNyezane – Zululand, 1879
Additional information
Name
Black Powder II - Rulebook
SKU
BP2RB
Vendor
Warlord Games
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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