Dungeons & Dragons - Acquisitions Incorporated

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£27.95
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Dungeons & Dragons - Acquisitions Incorporated
£27.95
£27.95
Description

Explore a wealth of peril and personalities for the world’s greatest roleplaying game.

When you’re just starting out in the adventuring business, it might be nice to have a leg up. It can be a big help to have access to the powerful artifacts, expertise, and jobs that Acquisitions Incorporated (Acq Inc) has to offer a new franchise. Join Omin Dran, Jim Darkmagic, and Viari like never before with the new Acquisitions Incorporated campaign book for Dungeons & Dragons!

Set yourself up for success when pursuing your own fantasy-business endeavors, using all the ingredients you need to include Acquisitions Incorporated in your D&D campaign, to establish your own franchise, and take on specialized roles therein. Plus, there are always openings coming available… Just try not to think about why.

Learn everything you ever wanted to know about starting your own fantasy business as you begin your career today, as a proud member of Acquisitions Incorporated.Acquisitions Incorporated has everything you need to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information, and more!

Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse.

Acquisitions Incorporated is a different flavor of D&D full of madcap heists and hilarious moments, and it’s one of the new ways to tell fantastic D&D stories.

Includes an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit.

Additional information
Name
Dungeons & Dragons - Acquisitions Incorporated
SKU
WTCC72550000
Vendor
Dungeons & Dragons
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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