Call of Cthulhu RPG - Harlem Unbound 2nd edition

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Call of Cthulhu RPG - Harlem Unbound 2nd edition
£28.40
£28.40
£35.45
Description

Investigate the Cthulhu Mythos during Th­e Harlem Renaissance!

Picture this:

New York City. Prohibition is in full swing and bootleggers are living high. African-Americans flee the oppressive South for greener pastures, creating anew culture in Harlem. ­The music of Fats Waller and Duke Ellington pours out of the city’s windows, while women in stylish skirts and silk stockings, and men in white gloves and Chesterfield coats crowd the sidewalks. ­There’s a feeling of possibility in the air, like never before. But, even in this land of promise, Harlem is a powder keg, ready to explode. While classes and cultures collide, the horrors of the Cthulhu Mythos lurk beneath the streets, creeping through dark alleys and hidden doorways to infect the hopes and aspirations of the unwary. Can you hold it together and keep the terrors at bay for one more song?

­The Skinny on the Goods…

  • Seven scenarios - (4 new to this edition)
  • Unique occupations tailored to Harlem.
  • New Mythos monsters to terrify your players.
  • Ready-to-play investigators.
  • Random plot generator.
  • Crash course on addressing race in gaming.

­This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and optionally PULP CTHULHU, both available separately.

Additional information
Name
Call of Cthulhu RPG - Harlem Unbound 2nd edition
SKU
CHA23166-H
Vendor
Call of Cthulhu
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What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

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Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

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Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

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