Foil the Time Mage in Kingdom Rush - Rift in Time!

Published Apr 28 2021 - 6:00pm Updated Apr 10 2024 0 Comments
1 min read
Total Cards Senior Editor
Foil the Time Mage in Kingdom Rush - Rift in Time!

Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it, introducing formidable foes, game-changing events, and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes, special abilities, and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!

Each copy of the game contains the following components:

  • Boards
    • 4 Double-sided path boards (3x3)
    • 6 Double-sided path boards (1x1)
    • 6 Double-sided path boards (3x1)
    • 6 Double-sided path boards (2x1)
  • Tokens
    • 18 Heart Tokens
    • 12 Crystal Tokens
    • 8 Spawn & Misc Tokens
    • 2 Exit Tiles
    • 110 Damage Tiles
  • Cards
    • 44 Tower Cards
    • 50 Horde Cards
    • 4 Reference Cards
  • Plastic & Wooden Elements
    • 20 Tower Markers
    • 8 Horde Plastic Trays
    • 12 Soldier Meeples
  • Heroes
    • Magus Spellbane
    • Malik Hammerfury
    • Alleria Swiftwind
    • Ignus
  • Books
    • 1 Rulebook
    • 1 Campaign Book

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Article Author Matt Farmer
Matt Farmer - Total Cards Editor
Matt is the News Editor at Total Cards, where he spends his time reporting on the biggest stories in the world of TCG's and beyond. He enjoys spending his spare time being a forever DM, he has a vast knowledge of all things Dungeons & Dragons, and has a keen eye for great board games!

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