Star Trek Adventures - Tricorder - Collector's Box Set

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£64.95
£64.95
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Star Trek Adventures - Tricorder - Collector's Box Set
£64.95
£64.95
Description

THE STAR TREK ADVENTURES ROLEPLAYING GAME, READY FOR ANY LANDING PARTY Star Trek Adventures transports you into the role of a Starfleet officer, going boldly, and exploring the final frontier, where you can create brand new characters and crew your own Starfleet vessel or play as your favourite officers from the original series! The Tricorder Collector’s Boxed Set opens like the tricorder from the original series, and includes everything you need to play Star Trek Adventures! Featuring updated original era layout and art throughout, this digest-sized boxed set is as charming as James T. Kirk and as practical as Spock!

Star Trek Adventures digest edition core rulebook, styled after the original series. Perfect for new players and experienced roleplayers alike.

The Keyhole of Eternity: An exclusive and original three-part campaign set during the time of Captain Kirk’s five-year mission.

13 pregenerated characters to play, including the crew of the U.S.S. Lexington NCC-1709, and 8 original series characters: Kirk, Spock, Uhura, McCoy, Scotty, Sulu, Chekov, and Nurse Chapel, as well as game statistics for the U.S.S. Enterprise herself!

5 twenty-sided dice with a custom captain’s tunic design, and 10 six-sided Challenge Dice for use with Star Trek Adventures. Plus 6 Momentum tokens, and 26 Threat tokens.

Fabric strap gives you the ability to wear the box as an accessory - perfect for cosplaying and Star Trek Adventures games on the go!

Additional information
Name
Star Trek Adventures - Tricorder - Collector's Box Set
SKU
MUH051075
Vendor
Modiphius Entertainment
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

How do rulebooks enhance the experience?

Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

What types of rulebooks are available?

Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

Where can I buy rulebooks?

You can buy rulebooks for TTRPGs here and for miniature games here.

How do I choose the right rulebook?

Choosing the right rulebook depends on several factors such as your preferred game genre (fantasy, sci-fi, horror, etc.), complexity level, and storytelling style. Consider reading reviews, exploring sample pages, and discussing with fellow players to determine if the rulebook aligns with your gaming preferences and group dynamics.

Can rulebooks for different systems be used together?

Rulebooks for different systems are generally designed to be used independently due to variations in rules, settings, and gameplay mechanics. However, experienced game masters may adapt elements from one system to another with careful consideration and adjustments to maintain game balance and narrative coherence.

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