Starfinder - Adventure Path - The Thirteenth Gate (Dead Suns 5 of 6)


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Starfinder - Adventure Path - The Thirteenth Gate (Dead Suns 5 of 6)
£10.95
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Description

A Place in the Suns

The heroes journey deeper into the Vast to find the Gate of Twelve Suns, an alien megastructure consisting of a dozen stars arranged in a perfect circle. However, members of the Cult of the Devourer precede them, and the heroes must contend with the cultists for control of the alien technology found on the single planet orbiting each sun. Only by defeating these foul marauders can the heroes keep the superweapon hidden here out of the wrong hands—though the destructive zealots are far from the only threats found in the system.

This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:

  • \"The Thirteenth Gate,\" a Starfinder adventure for 9th-level characters, by Stephen Radney-MacFarland.
  • A collection of technological relics left scattered across the galaxy by the kishalee, members of an ancient advanced alien civilization, by Stephen Radney-MacFarland.
  • Detailed descriptions of the worlds and cultures of five never-before-encountered alien species, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and Mark Moreland.
  • An archive of new creatures, from the main inhabitants of the five new alien worlds to an undead manifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Mark Moreland, and Stephen Radney-MacFarland.
  • Statistics and deck plans for a heavily modified starship crewed by Devourer cultists, by Stephen Radney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in the Codex of Worlds, by Owen K.C. Stephens.
Additional information
Name
Starfinder - Adventure Path - The Thirteenth Gate (Dead Suns 5 of 6)
SKU
PZO7205
Vendor
Paizo Publishing
Frequently Asked Questions

What are these?

An adventure for tabletop role-playing games (TTRPGs) is a pre-written scenario or campaign that provides a storyline, setting, and challenges for players to navigate. These adventures are designed to guide Game Masters (GMs) and players through a cohesive narrative with defined objectives and encounters.

How do I choose the right adventure for my TTRPG group?

Choosing the right adventure depends on your group's interests, experience level, and preferred play style. Consider the genre (fantasy, sci-fi, horror, etc.), the complexity of the adventure, and the time commitment required. Reading reviews and summaries can help you find an adventure that suits your group's preferences.

Are there adventures suitable for beginners in TTRPGs?

Yes, many TTRPG adventures are designed specifically for beginners, offering simple mechanics and straightforward storylines. These introductory adventures help new players and Game Masters learn the basics of the game while enjoying an engaging narrative.

Can I modify a pre-written adventure to fit my TTRPG campaign?

Absolutely! Pre-written adventures can be customized to better fit your campaign's setting, characters, and overarching plot. Game Masters are encouraged to tweak encounters, NPCs, and story elements to create a more personalized experience for their players.

What types of challenges are included in TTRPG adventures?

TTRPG adventures typically include a variety of challenges such as combat encounters, puzzles, traps, social interactions, and exploration. These challenges are designed to test different skills and abilities, encouraging players to think creatively and work together to overcome obstacles.

Where can I buy TTRPG adventures?

You can buy TTRPG adventures from here or from or Gaming Centre .

How long does it typically take to complete a TTRPG adventure?

The length of time it takes to complete a TTRPG adventure can vary widely depending on the complexity of the storyline and the pace of the group. Some adventures can be completed in a single session, while others may span multiple sessions or even a full campaign lasting several months.

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