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Gifted a new series of regenerations after rescuing the home-world they once thought they doomed, the Doctor barrelled back into action. With a new lease of life and not a second to waste, the Doctor returned ready to save the universe whether it wanted it or not.
Duel with Robin Hood, journey to the center of a Dalek, outfox deadly two-dimensional killers, meet the Master’s capricious new incarnation, and tell all of them to shut up!
Just one question … Do you happen to know how to fly this thing?
Included in the Twelfth Doctor Sourcebook:
- Over 30 adventures detailing the daring exploits of the Twelfth Doctor.
- Spin offs, suggestions, and Game Master’s guides to running the game in the Twelfth Doctor’s era.
- In-depth data on the Twelfth Doctor, his companions, and every enemy they faced.
- Rules for new gear and gadgets, as well as ideas for including them in your games.
- High quality stills, info, and images from the show.
What are these?
How do I choose the right adventure for my TTRPG group?
Are there adventures suitable for beginners in TTRPGs?
Can I modify a pre-written adventure to fit my TTRPG campaign?
What types of challenges are included in TTRPG adventures?
Where can I buy TTRPG adventures?
How long does it typically take to complete a TTRPG adventure?