Lex Arcana - Dacia and Thracia

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£29.95
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Lex Arcana - Dacia and Thracia
£29.95
£29.95
Description

THIS IS NOT A COMPLETE GAME. You must own a copy of Lex Arcana Core Rulebook to play.

Dacia and Thracia is a new setting module for Lex Arcana, and it describes the wild and dangerous Provinces of Dacia and Thracia, and offers a report about cold and lethal Scythia, the land which lays beyond the Danube border. These harsh and merciless borderlands, dominated by eerie roars and the pervasive clanging of steel, are haunted by primal terrors, bloodthirsty monsters, and marauders who have crossed the border to plunder the Empire’s outposts.

At the same time, huge treasures, ancestral secrets, and mysteries hidden for generations await the fearless Custodes of the Cohors Auxiliaria Arcana (the Player Characters), for the greater glory of Rome.

In this module players can find details on countries, main cities, and prominent individuals from the two provinces on the Danube; countless hints and hooks for adventures and scenarios, focused on these territories and the land of Scythia, with its fabled treasures and gruesome mysteries.

In this beautifully illustrated book you will find artefacts, encounters, new rules, specializations, weapons, equipment, and magic disciplines. Custodes will face new enemies and monsters, learning new rituals and magic abilities. Also included in the volume are three ready-to-play adventures.

Are you ready to face the storm at the Empire Borders?

CONTENTS OF THE BOX:

160 pages hardcover volume on Dacia and Thracia, including detailed descriptions of regions, cities, and important people; sections dedicated to Culture, Economy, and Religion; new monsters and NPCs, and three ready-to-play adventures.

Additional information
Name
Lex Arcana - Dacia and Thracia
SKU
AGEN-LE2001
Vendor
Ares Games
Frequently Asked Questions

What is a rulebook?

A rulebook is a core guidebook that outlines the game's rules, mechanics, setting information, and character creation guidelines. It serves as the primary reference for players and game masters (GMs) to understand how to play the game and resolve gameplay interactions.

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Rulebooks enhance the experience by providing structure, consistency, and depth to gameplay sessions. They establish the game's universe, define character abilities and limitations, and offer guidelines for storytelling and role-playing. Rulebooks also encourage creativity and strategic thinking among players.

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Rulebooks vary based on the game system and genre. They can include core rulebooks that cover basic gameplay mechanics and setting details, supplemental rulebooks that introduce new rules or expand on specific aspects of the game, and adventure modules that provide pre-written scenarios for GMs and players.

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