{"title":"Miniatures - Game Accessories","description":"","products":[{"product_id":"warhammer-40-000-core-book","title":"Warhammer 40,000 - Core Book","description":"\u003cp\u003e\u003cstrong\u003eThere is no time for peace. No forgiveness. No respite. There is only war.\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eThe galaxy writhes in the mailed fist of all-consuming conflict. The Imperium of Mankind teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches and rapacious alien empires. In every star system and upon every planet, fierce battle rages as loyalists, heretics and aliens tear reality itself apart in their war for dominance. Every day the flames rise higher.\u003cbr\u003e\u003cbr\u003eThis is a more terrible era than ever before, and there is no peace amongst the stars...\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Book\u003c\/strong\u003e\u003cbr\u003eA 368-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.\u003cbr\u003e\u003cbr\u003eIt starts with an overview of the Warhammer 40,000 hobby, covering the four areas of Collect, Built, Paint and Play, including descriptions of open, matched, and narrative play.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eDark Imperium\u003c\/strong\u003e\u003cbr\u003eIn the first of the book’s huge lore sections, you can read all about the state of the galaxy after the Cicatrix Maledictum – the Great Rift – tore open across the galaxy, dividing the Imperium in two. Humanity faces its greatest challenge in more than ten millennia as the forces of Chaos run rampant across the reeling Imperium even as alien warlords seek to take advantage of the untold devastation wrought upon the Emperor’s realm.\u003cbr\u003e\u003cbr\u003eA gatefold also includes an ornate depiction of the planets and the Sol System, as well as a map of the entire galaxy, calling out key war zones so you can see where the action hot spots are currently situated. Dark Imperium continues by covering in brief the Imperium's military wings, its bureaucratic institutions and even its other, more clandestine organisations…\u003cbr\u003e\u003cbr\u003eAs you read on, you'll learn more about the constant flux of the Imperium's borders and gain insight into the Imperial Creed's attitude towards abhumans, psykers and, worst of all, mutants and heretics!\u003cbr\u003e\u003cbr\u003eLastly, Dark Imperium provides a brief overview of the four Dark Gods of Chaos – including their immortal daemonic legions, sycophantic followers and dread mortal champions – as an ever-present threat to the Imperium.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Saga Imperialis\u003c\/strong\u003e\u003cbr\u003eUpon delving into the next part of the lore, you'll enjoy a high-level overview of the history of Mankind, from its very beginnings, through the early Ages of Terra and Technology, the Ages of Strife and Darkness, all the way up to the Age of the Imperium in the aftermath of the Horus Heresy. It continues to reveal the events of the Age of the Dark Imperium and the Gathering Storm in the time before the Great Rift tore open – and the Age of Witches that followed during the Psychic Awakening. Finally, it lays the foundations of the Indomitus Crusade, following the reborn Primarch Roboute Guilliman's visitation with his father, the Emperor, on Holy Terra.\u003cbr\u003e\u003cbr\u003eAs you continue, you’ll glean insights into the Imperium's stance against the Alien – covering the Orks, the T'au Empire, the Aeldari, the Necrons and the extragalactic Tyranids – the Daemon and the Heretic.\u003cbr\u003e\u003cbr\u003eBringing this section to a close are four short pieces of fiction, which bring the grim reality of the Era Indomitus to life in incredible detail.\u003cbr\u003e\u003cbr\u003eThe Warriors of the Emperor, The Lost and The Damned and Xenos Invaders\u003cbr\u003eThese sections cover every faction in Warhammer 40,000 and will offer you an in-depth understanding of each one, the threat they pose and their place in the galaxy. There is also a stunning miniatures showcase for each faction, depicting them as they would appear in battle and with narrative descriptions.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Rules\u003c\/strong\u003e\u003cbr\u003eThe first section of the core rules covers the basic rules of the game, and takes you through the rules that apply to the seven phases of the game: the Command phase, Movement phase, Psychic phase, Shooting phase, Charge phase, Combat phase and Morale phase.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAdditional rules also cover:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e- Playing missions and the process of building an army in readiness, using either Power Rating or points values\u003cbr\u003e- Battle-forged and Unbound armies, as well Command points that Battle-forged Armies can utilise\u003cbr\u003e- Battlefield Roles and 11 types of Detachment that can be included in your armies\u003cbr\u003e- Seven Core Stratagems that are universal and available to every army in Warhammer 40,000\u003cbr\u003e- Strategic Reserves – the option to hold back units during deployment and even send them to outflank the enemy line\u003cbr\u003e- Actions – such as planting explosives, hacking into a databank, or performing a ritual – and how they can be performed (and in some cases, prevented)\u003cbr\u003e- Rules for terrain features, such as Hills, Obstacles, Area Terrain and Buildings, including traits the terrain might have and its impact on the battlefield\u003cbr\u003e- Hints and tips for setting up a suitable battlefield, in terms of density and type of terrain, type of terrain, and ensuring that neither side of the battlefield is preferential to the other\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eOpen Play\u003c\/strong\u003e\u003cbr\u003eLet your imagination run wild, as open play caters for reenacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. This section centres around the Open Hostility Mission Pack – a 12-step guide to setting up and playing an open play game through to a conclusion and determining a victor. Includes the following:\u003cbr\u003e\u003cbr\u003e- Guidance on mustering armies, determining missions, creating the battlefield and a host of other key points to playing a game\u003cbr\u003e- Three bespoke open play missions\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMatched Play\u003c\/strong\u003e\u003cbr\u003eDesigned to put both players on an equal footing, matched play offers both players an even chance of victory, leaving it to your own mastery of army selection and tactics to earn you the advantage in battle. This section features an Eternal War Mission Pack – a 16-step guide to setting up and playing a matched play game through to a conclusion and determining a victor. Includes the following:\u003cbr\u003e- Guidance on selecting battle size, mustering armies, determining missions, creating the battlefield, selecting Secondary Objectives and a host of other key points to playing a game\u003cbr\u003e- 18 bespoke matched play missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught\u003cbr\u003e- Secondary Objectives, featuring a list of 17 different Secondary Objectives that players can choose from, split over five separate categories\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNarrative Play\u003c\/strong\u003e\u003cbr\u003eCrusade is a new way to play games of Warhammer 40,000. It allows you to take a collection of miniatures and, taking them on a Crusade, level up your units over any number of games, against any number of opponents, forging your own narrative for your miniatures collection as they engage with their enemies on the battlefields of the 41st Millenium. Over your Crusade games, will you be able to grow your army, gain experience and skills, and modify your weaponry. Though you may start off with a small band of inexperienced warriors, you can create an elite fighting force that is renowned and feared across the galaxy!\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eIncludes the following:\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e- How to gather a Crusade force, and how it gains experience and levels up over its series of games\u003cbr\u003e- A balancing mechanic to allow for any two Crusade forces, from the greenest band of soldiers to the most legendary squad of battle brothers to be able to play an evenly matched game of Warhammer 40,000\u003cbr\u003e- Blank, photocopiable Crusade Cards and Order of Battle sheet for keeping track of your forces.\u003cbr\u003e- Four tables of Battle Honours – Battle Traits, Weapon Enhancements, Psychic Fortitudes and Crusade Relics – each offering different in-game bonuses and effects that the unit has earned through numerous hard-fought battles\u003cbr\u003e- A Battle Scars table for those units who fail to emerge from their battles unscathed…\u003cbr\u003e- Guidance on setting up and playing a Crusade narrative play game through to a conclusion, determining a victor, and updating your Crusade Cards and Order of Battle\u003cbr\u003e- A list of 17 different Agendas that players can choose from, split over five separate categories.\u003cbr\u003e- 18 bespoke Crusade missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eRules Appendix\u003c\/strong\u003e\u003cbr\u003eA handy reference section that includes the following:\u003cbr\u003e\u003cbr\u003e- Designer's Commentary from rules designer Robin Cruddace\u003cbr\u003e- An alphabetised list of 174 existing weapons that gain the benefit of the Blast special rule\u003cbr\u003e- An alphabetised list of 22 existing miniatures\/datasheets that gain the Aircraft keyword\u003cbr\u003e- A summary synopsis of 14 rarer rules\/interactions that don't often arise in games, but are important to keep a note of\u003cbr\u003e- A Rules Terms Glossary, which provides precise and exacting definitions of 142 separate rules terms to aid in resolving more complex rules interactions\u003c\/p\u003e","brand":"Games Workshop","offers":[{"title":"Default Title","offer_id":43177509421156,"sku":"GW-W40K-40-02-9th","price":34.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/rulebook.jpg?v=1711296186"},{"product_id":"warhammer-40-000-chapter-approved-war-zone-nephilim-grand-tournament-mission-pack","title":"Warhammer 40,000 - Chapter Approved - War Zone Nephilim Grand Tournament Mission Pack","description":"\u003cdiv id='\\\"main\\\"' class='\\\"responsive' catalog role='\\\"main\\\"'\u003e\u003cdiv id='\\\"filters\\\"' class='\\\"catalog-container\\\"'\u003e\u003csection id='\\\"mainContent\\\"' class='\\\"interactiveOneColumnPage\\\"'\u003e\u003cdiv id='\\\"tabs\\\"' class='\\\"responsive-tabs' tabs\u003e\u003cdiv id='\\\"description\\\"' class='\\\"tabs__panel' tabs__state--active\u003e\u003cdiv class='\\\"legacy-tab' legacy-tab--description\u003e\u003cdiv class='\\\"tab-panel__column\\\"'\u003eThis edition of Chapter Approved is a fantastic addition to the gaming toolbox of any Warhammer 40,000 matched play fan, offering updated ways to muster your armies, secondary objectives for every faction, and missions designed specifically for this season of the game. 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As the city of Excelsis comes under attack from Gordrakk's Waaagh! and Kragnos himself, it will take more than the return of a legendary Seraphon hero to turn the tide.\u003c\/p\u003e\u003cp\u003eInside this 136-page hardback book, you'll find:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eThe story of Alarielle's Rite of Life, how it awoke a forgotten god, and the epic siege of Excelsis\u003c\/li\u003e\n\u003cli\u003eWarscrolls for a host of new gods and champions - including Kragnos, the twin aspects of Slaanesh’s Newborn, Warsong Revenants, and witch hunters Galen and Doralia ven Denst\u003c\/li\u003e\n\u003cli\u003eNew rules for Gloomspite Gitz, including three suites of allegiance abilities, updated warscrolls, and more\u003c\/li\u003e\n\u003cli\u003eEven more rules content for Cities of Sigmar, Skaven, Beasts of Chaos, and Sylvaneth, designed to represent these forces in the story\u003c\/li\u003e\n\u003cli\u003eUpdated warscrolls for Alarielle the Everqueen and the venerable Lord Kroak\u003c\/li\u003e\n\u003c\/ul\u003e\u003cli\u003eSix exciting battleplans that chronicle the rise of Kragnos, and rules to play them as a narrative campaign\u003c\/li\u003e\u003cli\u003eRealms of Battle and Streets of Death rules depicting the locations from the story\u003c\/li\u003e","brand":"Games Workshop","offers":[{"title":"Default Title","offer_id":43181473988708,"sku":"GW-AOS-80-10","price":21.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/kragnosbook.jpg?v=1711364011"},{"product_id":"warhammer-age-of-sigmar-generals-handbook-pitched-battles-2021","title":"Warhammer Age of Sigmar - Generals Handbook - Pitched Battles 2021","description":"\u003cp\u003eThe essential 2021 General’s Handbook is an invaluable supplement that enhances your games of Warhammer Age of Sigmar. This year’s edition is divided into two separate books – the General’s Handbook comes as a 96-page ring-bound hardback, while the Pitched Battle Profiles book is a 34-page softback.\u003c\/p\u003e\u003cp\u003eInside this year’s General’s Handbook, you'll find…\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eHigh-level background information on Ghur, the Realm of Beasts, which is the setting for this General's Handbook and Pitched Battle Season.\u003c\/li\u003e\n\u003cli\u003eA focused description of the war of Thondia, the area in Ghur which is in the midst of desperate conflict. Thondia is key to the current narrative of Warhammer Age of Sigmar, and is part of the setting for this General's Handbook and Pitched Battle Season.\u003c\/li\u003e\n\u003cli\u003eRules for a new Region of War – The Ghurrish Heartlands – which include two special rules (Predators and Prey and Seismic Shift), one additional Realmsphere Magic spell available to all Wizards (Metamorphosis), and one additional Realm Command which all players have access to (Feral Roar).\u003c\/li\u003e\n\u003cli\u003eTwo additional core battalions that players can include in their army in addition to the Core Battalions included in the core rules: Alpha-Beast Pack and Hunters of the Heartlands.\u003c\/li\u003e\n\u003cli\u003eRules for eight grand strategies that dictate what an army will try and achieve during the battle. They offer additional victory points if completed by the end of the game: Sever the Head, Hold the Line, Vendetta, Dominating Presence, Beast Master, Prized Sorcery, Pillars of Belief, and Predator's Domain.\u003c\/li\u003e\n\u003cli\u003eRules for eight battle tactics that can be used to determine who won the game. 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