{"title":"GMT Games","description":"","products":[{"product_id":"imperial-struggle","title":"Imperial Struggle","description":"\u003cp\u003eIn 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years’ War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.\u003c\/p\u003e\u003cp\u003eImperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.\u003c\/p\u003e\u003cp\u003eImperial Struggle covers almost 100 years of history and four major wars. Yet it remains a quick-playing, low-complexity game. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige… but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King’s dreams or the republic of Lafayette’s?\u003c\/p\u003e\u003cp\u003eCOMPONENTS\u003c\/p\u003e\u003cli\u003eOne mounted gameboard\u003c\/li\u003e\u003cli\u003eOne rulebook\u003c\/li\u003e\u003cli\u003eOne playbook\u003c\/li\u003e\u003cli\u003eTwo playmats\u003c\/li\u003e\u003cli\u003eOne Investment Tile Display\u003c\/li\u003e\u003cli\u003eTwo double-sided War Displays\u003c\/li\u003e\u003cli\u003eTwo double-sided Player Aids\u003c\/li\u003e\u003cli\u003eFour countersheets\u003c\/li\u003e\u003cli\u003e41 Event cards\u003c\/li\u003e\u003cli\u003e26 Ministry cards\u003c\/li\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43177477963876,"sku":"GMT-2001","price":36.8,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/imperial1.jpg?v=1711295841"},{"product_id":"welcome-to-centerville","title":"Welcome to Centerville","description":"\u003cp\u003eWelcome to Centerville is a fast-playing board game for 2-4 players. Welcome to Centerville abstractly models the growth and management of a small city — perhaps not unlike the one you’re in right now.\u003c\/p\u003e\u003cp\u003ePlayers act as entrepreneurs, tycoons, politicians and other local movers and shakers working to develop a modern urban area. Fortunes will be made and fame will rise. As time goes by, personal milestones will enrich the players even further.\u003c\/p\u003e\u003cp\u003eThroughout the game players will roll six dice, keeping some and rerolling others, then implementing the various die faces on the game board. This will result in political offices gained and lost, new vocations learned, acquisition of new land, or the erecting of new buildings.\u003c\/p\u003e\u003cp\u003eThe end result will be a vibrant community that is revered near and wide — but only the player who has best balanced his wealth and prestige will emerge the final victor.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43177478881380,"sku":"GMT-1718","price":37.55,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/welcome-to-centerville.jpg?v=1711295848"},{"product_id":"talon-1000","title":"Talon 1000","description":"\u003cp\u003eTalon 1000 is a dependant expansion for the game Talon. Talon is a tactical game of space fleet combat between the Terran Confederation and the invading Talon Empire. It is a quick playing game with simple, but not simplistic rules that innovatively allows you to play large space fleet battles quickly. By keeping all of the information in front of you on the board, it enables you to have lots of choices and interesting decisions without the brain burn.\u003c\/p\u003e\u003cp\u003eWhy is it named Talon 1000?\u003c\/p\u003e\u003cp\u003eThe expansion is called Talon 1000 because it adds over 1000 scenarios to the game of Talon. With 4 sheets of expansion counters, most of which have ships printed on both sides, the game comes with ~130 new ships. For comparison, the base game came with a total of 54 ships. Some of the new counters are increased numbers of the current ship types, but many of them are additional ship designs with different weapon load outs and configurations. This gives a wide array of point values which makes scenario balancing easy.\u003c\/p\u003e\u003cp\u003eThe 1000 scenarios come from the tables of fleets that are built from all these new counters. Both the Talon and the Terran have 10 unique fleets at the 300 point level, the 400 point level, the 500 point level, etc. All the fleets on each table are within 1 point of the table's total with no special rules or counter changes required. There are 10 of these table of increasing points. To play a random scenario, the players can either choose a point level or roll a 10 sided die to arrive at one. Then they each randomly roll a die on that table to determine their fleet. With 100 different scenarios possible from each table, the 10 tables give the players 1000 unique scenarios.\u003c\/p\u003e\u003cp\u003eCOMPONENTS\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003ePlaybook\u003c\/li\u003e\n\u003cli\u003e5 laminated, double-sided, ship counter sheets\u003c\/li\u003e\n\u003cli\u003e1 Player Aid Card\u003c\/li\u003e\n\u003cli\u003e1 Solitaire Aid Card\u003c\/li\u003e\n\u003cli\u003eEmpire War Mat\u003c\/li\u003e\n\u003cli\u003e10-sided die\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43177478979684,"sku":"GMT-1815","price":29.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/talon-1000.jpg?v=1711295849"},{"product_id":"space-empires-4x-4th-printing","title":"Space Empires 4X 4th Printing","description":"\u003cp\u003eSpace Empires 4X is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. This game is Rich in Theme. Carriers, fighters, mines, cloaking, dreadnoughts, merchant shipping, colonization, mining, terraforming, shipyards, black holes, warp points, non-player aliens, Doomsday Machines - everything an Epic Space Opera needs. Despite that, the rules are Incredibly Simple. Almost 20 years in the making, many elegant solutions have been developed to remove complexity and make the game intuitive.\u003c\/p\u003e\u003cp\u003e1 to 4 players eXplore the random map. Each space can reveal any of 12 different terrain effects like asteroids, nebulae, and planets. Terrain is important as it impacts both combat and movement, as well as how you will build your empire. Players then eXpand their empire by forming colonies (long term, steady growth), harvesting resources (quick income), and building a merchant fleet (trade income). This infrastructure must quickly be eXploited to build a fleet from up to 10 different classes of warships and researching critical technology from among 50 levels of advances at your disposal. The competing empires quickly come in contact and vie to eXterminate each other. This is where your technology and fleet decisions will be proven. Combat is simple (there are no complicated charts), but rewards good, balanced fleet construction. Building only the largest capital ship is not a good idea. Your fleets will actually feel like fleets!\u003c\/p\u003e\u003cp\u003eThere are Multiple Scenarios for both solitaire and 2-players. Multi-player scenarios have the option for team play, including 2 players against 1 in a 3-player game. Scenarios can be customized in length and some can be completed in as little as an hour. Many aspects of the game can be completed simultaneously by the players so that there is very little downtime. This is a game that can be completed in one sitting!\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43177479012452,"sku":"GMT-1108-20","price":57.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/space-empires-4x-4th-printing.jpg?v=1711295847"},{"product_id":"spacecorp","title":"SpaceCorp","description":"\u003cp\u003eSpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond.\u003c\/p\u003e\u003cp\u003eIn SpaceCorp you can …\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eAssemble a spaceport at a Lagrange Point.\u003c\/li\u003e\n\u003cli\u003eLaunch an exploration mission to Mars.\u003c\/li\u003e\n\u003cli\u003eMine the asteroids.\u003c\/li\u003e\n\u003cli\u003eEarn profit from exotic resources discovered on the Jovian moons.\u003c\/li\u003e\n\u003cli\u003eDiscover microbial life in the subsurface oceans of Charon.\u003c\/li\u003e\n\u003cli\u003eDecode exo-DNA to develop radiation resistant human pioneers.\u003c\/li\u003e\n\u003cli\u003eUndertake a mission to Alpha Centauri in a generation ship.\u003c\/li\u003e\n\u003cli\u003eBreak through technological barriers to achieve faster-than-light travel.\u003c\/li\u003e\n\u003cli\u003eEstablish a colony in the Tau Ceti star system.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eEach of the three eras is played on a different board:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eThe first era, Mariners, covers exploration and development out to Mars.\u003c\/li\u003e\n\u003cli\u003eIn Planeteers, players settle the outer solar system.\u003c\/li\u003e\n\u003cli\u003eIn Starfarers, players send missions to nearby star systems and establish interstellar colonies.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43177479077988,"sku":"GMT-1812","price":63.75,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/spacecorp.jpg?v=1711295848"},{"product_id":"space-empires-4x-3-inch-box","title":"Space Empires 4X 3 Inch Box","description":"\u003cp\u003eSpace Empires 4X is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. This game is Rich in Theme. Carriers, fighters, mines, cloaking, dreadnoughts, merchant shipping, colonization, mining, terraforming, shipyards, black holes, warp points, non-player aliens, Doomsday Machines - everything an Epic Space Opera needs. Despite that, the rules are Incredibly Simple. Almost 20 years in the making, many elegant solutions have been developed to remove complexity and make the game intuitive.\u003c\/p\u003e\u003cp\u003eEmpty board game box\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43177479209060,"sku":"GMT-1108-20Box","price":14.4,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/space-empires-4x-3-inch-box.jpg?v=1711295849"},{"product_id":"space-empires-replicators","title":"Space Empires - Replicators","description":"\u003cp\u003eSpace Empires: Replicators, the second expansion in the Space Empires series, adds a number of features to the base game, starting with the Replicators. Von-Neumann Machines (\\\"Replicators\\\") are self-replicating machines that behave, research, and reproduce differently from other empires, while having their own Empire Advantages. Replicators can be used by a fifth player, as an opponent in co-op games, or as a teaching empire for new players as the Replicator player doesn't have to fill out a production sheet or track the technology on his ships.\u003c\/p\u003e\u003cp\u003eSpace Empires: Replicators also includes hex-sized terrain tiles for planets, asteroids, nebulae, and other permanent terrain effects. When an exploration marker reveals a terrain effect that stays on the map, the exploration marker is removed and replaced by a tile, giving the map a nice visual effect. (By removing the exploration marker, this also creates more room in the hexes because now the entire hex is the terrain.) For epic games, the backs of some of these tiles can be used to connect two Space Empires Boards.\u003c\/p\u003e\u003cp\u003eNew Deep Space terrain is included in this expansion, with the Galactic Capital (which comes with its own scenario), Regional Map, Gravitational Anomaly, Space Pirates, and the Fold in Space.\u003c\/p\u003e\u003cp\u003eEach player also is dealt his own (random) resource deck at the start of the game. Everyone starts with a hand of three cards and draws a new one each turn. These cards can be used as an event or turned in for CP. Cards impact battles, exploration, economics — almost every aspect of the game; they can add unpredictable twists and impact your strategy. More powerful resource cards require you to discard an extra card to play them.\u003c\/p\u003e\u003cp\u003eNew Ships are included in Space Empires: Replicators, with these ships requiring a new technology — Advanced Construction — to be researched. There are three levels of Advanced Construction, and it cannot be researched until the Economic Phase after your empire has built a BC or larger ship. Thus, they won't be available until the middle game at the earliest. The ships opened up by Advanced Construction include:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eBattle Carriers (BV), which are large carriers that can fight well, carry six Fighters, and come equipped with Anti-Sensor Hull (immune to Mines). Fighter 4s can also be researched and built.\u003c\/li\u003e\n\u003cli\u003eAdvanced Destroyers (DDX) that can mount Attack 2, Defense 2, and come with Heavy Warheads (automatically hit on a 1 or a 2).\u003c\/li\u003e\n\u003cli\u003eAdvanced Raiders (RX) that can mount Attack 3, Defense 3, and can carry one ground unit!\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eAll of the advanced ships can also be equipped with Fast technology (similar to BCs) if Fast 2 is researched. These changes don't impact the early and midgame, but make the DDs and Rs relevant in the late game. Raiders and Fighters are often curve balls that, once the opponent has reacted to them, lose their potency. This gives players another chance to throw a curve later in the game.\u003c\/p\u003e\u003cp\u003eSome additional counters have been included for all players. The Fleet and Miner counters that were misprinted in the Close Encounters expansion have also been corrected. Additional Empire Advantages have been added.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43177479274596,"sku":"GMT-1717","price":48.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/space-empires---replicators.jpg?v=1711295851"},{"product_id":"peloponnesian-war","title":"Peloponnesian War","description":"\u003cp\u003eWhat was old is new again. I am excited to have this opportunity to bring back into print and enhanced version of my original Peloponnesian War design that was originally published by Victory Games. This military game of ancient warfare lets YOU chart the destiny of the war. Peloponnesian War uses a still-unique solitaire system that was a pioneer in this genre, yet was never copied.\u003c\/p\u003e\u003cp\u003eMost current solitaire systems on the market today have the player take one side for the entire game. This pits the player against a random 'Bot system, even the best of which have some difficulty giving you the same challenge as playing against a human opponent. In Peloponnesian War, you get to play both sides, pitting yourself against the best that YOU can offer. If the game system is winning, the player is forced to continue with the losing side. Success, on the other hand, will eventually force the player to change sides and recover the losing side's fortunes. The duration of the war and the player's performance determine victory. In this manner the player competes against himself in the classic tradition of the Greek tragedy.\u003c\/p\u003e\u003cp\u003eFrom the opening of the Archadameian War in 431BC to the Fall of Athens in 404, The Peloponessian War allows YOU to compete against the man in the mirror, as you live through the suicide of Greece. Maneuver your generals, hoplites, and navies to fight battles and attempt to bring the war to an end on your terms. Take heed, however. As you weaken your foe, you create a greater game challenge for yourself. For as you improve in strength, so does your opponent.\u003c\/p\u003e\u003cp\u003eIn terms of physical components, Mark's enhanced version is getting the full GMT treatment: mounted map and strategy boards, high-quality thick counters, redesigned rules and playbook, all with new art throughout. This will be a product that you'll want to own and play for a long time!\u003c\/p\u003e\u003ch5\u003eCOMPONENTS\u003c\/h5\u003e\u003cul\u003e\n\u003cli\u003eRules booklet\u003c\/li\u003e\n\u003cli\u003ePlay book\u003c\/li\u003e\n\u003cli\u003eMounted Game Board: 22x34 inches\u003c\/li\u003e\n\u003cli\u003e2 Counter Sheets\u003c\/li\u003e\n\u003cli\u003e1 pad of VP Record Sheets\u003c\/li\u003e\n\u003cli\u003e1 Athenian Strategy Matrix\u003c\/li\u003e\n\u003cli\u003e1 Spartan Strategy Matrix\u003c\/li\u003e\n\u003cli\u003e2 Player Aid Cards\u003c\/li\u003e\n\u003cli\u003e2 Six-sided Dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43177479307364,"sku":"GMT1905","price":50.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/peloponnesian-war.jpg?v=1711295850"},{"product_id":"1918-1919-storm-in-the-west","title":"1918\/1919: Storm in the West","description":"\u003cdiv data-content-type='\\\"html\\\"' data-appearance='\\\"default\\\"' data-element='\\\"main\\\"'\u003e\u003cp\u003eIn 1992, Ted S. Raicer published his first design in the late lamented Command Magazine, 1918: Storm in the West, covering the last nine months of WWI on the Western Front. The game was an immediate success, earning a Charles S. Roberts Award nomination, and leading to the design of a Plan 1919 variant which assumed a German defensive strategy in 1918 and an all-out Allied assault to win the war the following year. GMT is pleased to offer a new boxed version of these classic Great War designs, with new artwork, and including an additional 1918 Allied Offensive scenario published later in Command.\u003c\/p\u003e\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43178031218788,"sku":"GMT2013","price":37.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/storminthewest1.jpg?v=1711308878"},{"product_id":"dominant-species-marine","title":"Dominant Species: Marine","description":"\u003cp\u003eSixty-Something Millions of Years Ago — A great ice age has ended.\u003c\/p\u003e\u003cp\u003eWith massive warming altering the globe, another titanic struggle for supremacy has unwittingly commenced between the varying animal species.\u003c\/p\u003e\u003cp\u003eDominant Species: Marine is a game that abstractly recreates a small portion of ancient history: the ending of an onerous ice age and what that entails for the living creatures trying to adapt to the slowly changing earth.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43178171826276,"sku":"GMT2009","price":59.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/dominantspeciesmarine.jpg?v=1711314999"},{"product_id":"atlantic-chase","title":"Atlantic Chase","description":"\u003cp\u003eAtlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942.\u003c\/p\u003e\u003cp\u003eIt utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare. This system also has the benefit of allowing the game to be played solitaire, and to be played quickly.\u003c\/p\u003e\u003cp\u003eThe German player’s task is clear: sever Britain’s lifeline to its overseas colonies and allies. All hangs on the fate of convoys. Ultimately, success or failure in Atlantic Chase will hinge on the Kriegsmarine’s ability to breakout into the Atlantic and find convoys while frustrating British attempts to catch his raiders. \u003c\/p\u003e\u003cp\u003eThe game chronicles the development of the Royal Navy’s strategy to contain the German fleet by pitting players against each other in five successive operations that comprise a Campaign Game. Seven additional scenarios treat specific historical actions, including a Sink the Bismarck scenario, a PQ17 scenario, and the Channel Dash. The game features battleships, aircraft carriers, cruisers, convoys, and pocket battleships, while U-boats, elusive armed merchant raiders, and air assets play an important role too. Operations during the Campaign Game and stand-alone historical scenarios each take 1-2 hours to play.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43178172285028,"sku":"GMT2015","price":54.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/atlanticchase.jpg?v=1711315003"},{"product_id":"bayonets-and-tomahawks","title":"Bayonets and Tomahawks","description":"\u003cp\u003eBayonets \u0026amp; Tomahawks is a two-player grand strategic game depicting the French \u0026amp; Indian War, which raged from 1755 to 1760 and in which France's North American empire was conquered. Take command of either the French or British to fight all facets of the conflict: army maneuvering, diplomacy with indigenous nations, raids, battles, construction, naval operations, sieges, and more. With scenarios varying from a single year to the whole war, as well as rules for team play, Bayonets \u0026amp; Tomahawks is perfect for new and experienced wargamers alike.\u003c\/p\u003e\u003cp\u003eEach in-game Year contains nine Actions Rounds as well as three administrative Logistics Rounds. During Action Rounds, players use historically based cards for events and actions. This innovative system without hand management builds on card-driven games such as Twilight Struggle while keeping the game accessible and fast-paced. An exciting battle system featuring custom dice presents challenges that reward careful planning. Victory is achieved by capturing key spaces and conducting raids in enemy territory. Over just a few hours, relive a war that shaped the course of history in North America and beyond!\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43178172350564,"sku":"GMT2010","price":49.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/bayonetsandtomahawks1.jpg?v=1711315004"},{"product_id":"commands-colors-samurai-battles","title":"Commands \u0026 Colors Samurai Battles","description":"\u003cp\u003eSamurai Battles, from the game company Zvezda, premiered almost seven years ago. And although the game achieved some popularity for the most part the game flew under the radar of most gamers. Perhaps the blame was with the time required to assemble the 100 plus plastic Samurai figures before one could even play the game. And once assembled these plastic models, although truly fine figures, were very fragile, almost too fragile for game pieces. Finally when it was time to pack up after a game, it was extremely difficult to store them away safely.\u003c\/p\u003e\u003cp\u003eYet, the Samurai Battles game still gained a small following of very loyal fans. I tend to believe, many fans who were already familiar with one or more of other games that use the Commands \u0026amp; Colors system; Battle Cry, Memoir ’44, Commands \u0026amp; Colors Ancients, or Commands \u0026amp; Colors Napoleonics, actually brought them to the game. But after a couple of years of dwindling sales and the untimely death of Zvezda CEO Konstantin Krivenko, who was very supportive of the project, the game was phased out.\u003c\/p\u003e\u003cp\u003eWhich brings all of us, you, me and the fine folks at GMT, who also believe in Samurai Battles, to this P500 write-up for the new, improved and more robust version of Commands \u0026amp; Colors: Samurai Battles. Before getting into details why GMT’s Samurai Battles game is Great, first the standard overview text.\u003c\/p\u003e\u003cp\u003eThe Commands \u0026amp; Colors: Samurai Battles game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.\u003c\/p\u003e\u003cp\u003eThe Command cards drive movement and creates a “fog of war” and presents players with many interesting challenges and opportunities, while the battle dice resolve combat quickly and efficiently. The Honor \u0026amp; Fortune game mechanic will task players to maintain a balance between these two important game elements. The Dragon Cards add an element of suspense and surprise that can bend the rules and instantly change the course of a battle. The battlefield tactics you will need to execute to gain victory, however, conform remarkably well to the strengths and limitations of the various Japanese unit types, their weapons, battle terrain, and written history.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43178172612708,"sku":"GMT2018","price":64.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/commands_colorssamurai.jpg?v=1711315009"},{"product_id":"dominant-species","title":"Dominant Species","description":"\u003cp\u003e90,000 B.C. — A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.\u003c\/p\u003e\u003cp\u003eDominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.\u003c\/p\u003e\u003cp\u003eEach player will assume the role of one of six major animal classes—mammal, reptile, bird, amphibian, arachnid, or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed \\\"survival of the fittest\\\". Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration, and adaptation actions, among others.\u003c\/p\u003e\u003cp\u003eAll of this eventually leads to the end game—the final ascent of the ice age—where the player having accumulated the most victory points will have his animal crowned the Dominant Species.\u003c\/p\u003e\u003cp\u003eBut somebody better become dominant quickly, because it’s getting mighty cold...\u003c\/p\u003e\u003cp\u003eGame Play:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eThe large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of earth as it might have appeared a thousand centuries ago. The smaller tundra tiles will be placed atop the larger tiles—converting them into tundra in the process—as the ice age encroaches.\u003c\/li\u003e\n\u003cli\u003eThe cylindrical action pawns (or \\\"AP\\\"s) drive the game. Each AP will allow a player to perform the various actions that can be taken, such as speciation, environmental change, migration, or glaciation. After being placed on the action display during the Planning Phase, an AP will trigger that particular action for the owning player during the Execution Phase.\u003c\/li\u003e\n\u003cli\u003eGenerally, players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points (or \\\"VP\\\"s) along the way. The various cards will aid in these efforts, giving players useful one-time abilities or an opportunity for recurring VP gains.\u003c\/li\u003e\n\u003cli\u003eThroughout the game, species cubes will be added to, moved about in, and removed from the tiles in play (the \\\"earth\\\"). Element disks will be added to and removed from both animals and earth.\u003c\/li\u003e\n\u003cli\u003eWhen the game ends, players will conduct a final scoring of each tile—after which the player controlling the animal with the highest VP total wins.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43181024411748,"sku":"GMT1011-18","price":65.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/dominantspecies4.jpg?v=1711359409"},{"product_id":"twilight-struggle","title":"Twilight Struggle","description":"\u003cp\u003eOn November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War. That was the day that the Cold War's most tangible symbol -- the Berlin Wall -- was relegated to the ash heap of history. Unlike the 20th Century's other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism. We had avoided what many thought inevitable -- the destruction of mankind through armed conflict between the Soviet Union and the United States. Overnight, the face of Europe had changed. Suddenly, all things were possible.\u003c\/p\u003e\u003cp\u003eThat was now 23 years ago. Sadly, we all learned that the end of the Cold War was not \\\"the end of history.\\\" Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place. Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention.\u003c\/p\u003e\u003cp\u003eThis Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era.\u003c\/p\u003e\u003cp\u003eTwilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis.\u003c\/p\u003e\u003cp\u003eComponents:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eHeavy duty 9 x 12 x 2 inch box\u003c\/li\u003e\n\u003cli\u003eMounted map\u003c\/li\u003e\n\u003cli\u003eTwo double-thick counter sheets with 228 counters\u003c\/li\u003e\n\u003cli\u003eDeck of 110 event cards\u003c\/li\u003e\n\u003cli\u003eRevised rules and player aid cards\u003c\/li\u003e\n\u003cli\u003eTwo six-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43181303791716,"sku":"GMT-0510-19","price":48.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/twilight1.jpg?v=1711361727"},{"product_id":"storm-above-the-reich","title":"Storm Above the Reich","description":"\u003cp\u003eStorm Above the Reich is a solitaire game depicting a Luftwaffe squadron of Fw190s struggling to deter and destroy the relentless daylight raids over Germany during World War Two. The player’s individual aircraft, each represented by a stickered block, must confront the mighty “combat box” formation of the United States Army Air Force, a deadly terrain of B-24 Liberator heavy bombers. Like its counterpart, Skies Above the Reich, the game is a broad strokes depiction that presents the arc of the desperate air war. Stretching from late 1942 to early 1945, Storm Above the Reich follows that trajectory in a series of missions strung together to make a campaign. Each mission will take a half hour or more to play, while a campaign can last anywhere between 6 to 60 missions.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182083506276,"sku":"GMT2106","price":69.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/storm-above-the-reich-boardgame.jpg?v=1711370216"},{"product_id":"1846-the-race-to-the-midwest","title":"1846 - The Race to the Midwest","description":"\u003cp\u003e In 1846, 3-5 tycoons compete to earn money and build the best stock portfolio by investing in and operating railroads within the midwestern United States.Five competing railroads, in search of Midwestern grain and markets, crossed the Appalachian mountains in the early 1850s: the New York Central, Erie, Pennsylvania, Baltimore \u0026amp; Ohio, and, via Canada, the Grand Trunk, backed by Boston merchants.In front of them were literally hundreds of failed local railroads, most existing only on paper, but a few had laid bits of track and acquired locomotives, before running out of capital and being sold to Eastern interests in 1846.Can you knit together these private companies and Eastern railroads to form the most profitable rail network in the Midwest, stretching to Chicago and St. Louis and connecting East and West. \u003c\/p\u003e\u003cul\u003e\n\u003cil\u003e17 x 22\\\" mounted game board \u003c\/il\u003e\u003cil\u003e1 available corporation\/stock mat \u003c\/il\u003e\u003cil\u003e7 corporate mats \u003c\/il\u003e\u003cil\u003e63 corporate stock certificates \u003c\/il\u003e\u003cil\u003e56 station\/stock tokens \u003c\/il\u003e\u003cil\u003e27 train cards \u003c\/il\u003e\u003cil\u003e10 private company certificates \u003c\/il\u003e\u003cil\u003e5 blank player cards \u003c\/il\u003e\u003cil\u003e2 independent railroad train cards \u003c\/il\u003e\u003cil\u003e1 Priority Deal card \u003c\/il\u003e\u003cil\u003e117 track tiles \u003c\/il\u003e\u003cil\u003ePlay money \u003c\/il\u003e\u003cil\u003e12 page rules folder\u003c\/il\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182100250724,"sku":"GMT1605-21","price":55.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/1846---the-race-to-the-midwest.jpg?v=1711370319"},{"product_id":"absolute-war","title":"Absolute War!","description":"\u003cp\u003eThis two-player wargame recreates the titanic struggle between the invadingarmies of Nazi Germany versus the Soviet Union in a fresh new way. Thisnew approach is even faster and easier to play - making it perfect for introducingnew gamers to the hobby. \u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182100775012,"sku":"GMT2103","price":44.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/absolute-war_---board-game.jpg?v=1711370322"},{"product_id":"spacecorp-ventures-expansion","title":"SpaceCorp Ventures - Expansion","description":"\u003cp\u003eSpaceCorp: Ventures is the first module for SpaceCorp, the game of exploring and developing the Solar System and beyond. SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats, each putting a player in control of a different corporation, agency, or institution with its own capabilities and missions. Each HQ assigns specific start cards, Infra, advantages, and limitations for all three eras. These advantages and limitations evolve in Planeteers and Starfarers, and each HQ has a special, alternate final profit option at game end. \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e14 double-sided HQ Boards\u003c\/li\u003e\n\u003cli\u003e27 cards\u003c\/li\u003e\n\u003cli\u003eOne contract disc\u003c\/li\u003e\n\u003cli\u003eOne updated solitaire player aid\u003c\/li\u003e\n\u003cli\u003eOne rulebook\u003c\/li\u003e\n\u003cli\u003e1 1\/2\\\" box\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182106509412,"sku":"GMT2107","price":34.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/spacecorp-ventures---expansion.jpg?v=1711370361"},{"product_id":"tank-duel-north-africa-expansion","title":"Tank Duel - North Africa Expansion","description":"\u003cp\u003eTank Duel Expansion #1: North Africa takes the popular Tank Duel system to the desert! North Africa introduces new desert terrain and rules for dust, deep sand, armored cars, heat and haze, and more. British and Italian tanks join the fight, alongside even more German AFVs:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eCruiser Mk. IV\u003c\/li\u003e\n\u003cli\u003eCrusader Mk. II\u003c\/li\u003e\n\u003cli\u003eM3 Grant\u003c\/li\u003e\n\u003cli\u003eMatilda Mk. IV\u003c\/li\u003e\n\u003cli\u003eSherman Mk. III\u003c\/li\u003e\n\u003cli\u003eValentine Mk. II\u003c\/li\u003e\n\u003cli\u003eValentine Mk. III\u003c\/li\u003e\n\u003cli\u003eM13\/40\u003c\/li\u003e\n\u003cli\u003eSemovente da 75\/18\u003c\/li\u003e\n\u003cli\u003eMarder II\u003c\/li\u003e\n\u003cli\u003ePanzer III H\u003c\/li\u003e\n\u003cli\u003ePanzer IV E\u003c\/li\u003e\n\u003cli\u003ePanzer IV F\/2\u003c\/li\u003e\n\u003cli\u003eSd. Kfz. 232 8-rad\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182713765988,"sku":"GMT2109","price":55.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/tank-duel-expansion-1-north-africa-box.jpg?v=1711376372"},{"product_id":"tank-duel-tank-pack-1","title":"Tank Duel - Tank Pack #1","description":"\u003cp\u003eTank Duel Tank Pack #1 requires ownership of Tank Duel: Enemy in the Crosshairs to play. Some scenarios require ownership of Tank Duel: North Africa.Tank Duel Tank Pack #1 adds 8 new tanks to the popular Tank Duel system. These tanks can be mixed with the existing tanks and used in scenarios from both Tank Duel: Enemy in the Crosshairs and Tank Duel Expansion #1: North Africa. Two of each of these new tanks are included in Tank Pack #1:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eKV-1\u003c\/li\u003e\n\u003cli\u003eT-26\u003c\/li\u003e\n\u003cli\u003eM3 Stuart Mk II (“Honey”)\u003c\/li\u003e\n\u003cli\u003eChurchill Mk IV\u003c\/li\u003e\n\u003cli\u003ePanzer IV F\/1\u003c\/li\u003e\n\u003cli\u003ePanzer III G\u003c\/li\u003e\n\u003cli\u003eSd.Kfz. 234\/2 “Puma”\u003c\/li\u003e\n\u003cli\u003eMore Tigers!\u003c\/li\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182713798756,"sku":"GMT2112","price":29.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/tank-duel-pack-1-box.jpg?v=1711376373"},{"product_id":"panzer-base-game-3rd-printing","title":"Panzer - Base Game 3rd Printing","description":"\u003cp\u003eThe Panzers Roll....\u003c\/p\u003e\u003cp\u003eThe tanks prepare for action. The fuel tanks topped off and the ammo loaded. The commanders confer one final time to review the battle plan. They await your orders.\u003c\/p\u003e\u003cp\u003eAs the fog clears, your beleaguered battle group once again moves into position to cover the retreating infantry. It is their only possible escape route. Failure is not an option – it never is. Your ranks have thinned since your first days on the Eastern Front. Those once halcyon times have now come and gone. The objective is simple. It is just a matter of holding the line until the reinforcements arrive.\u003c\/p\u003e\u003cp\u003eThe sharp report of a tank gun to your right quickly focuses your attention back to the situation at hand. The enemy is quickly advancing. You order the flank element to engage, all the while keeping a sharp eye peeled to the left thinking this is just another diversionary feint.Again, your suspicions are correct. Their main force just broke over the rise on your left. You order the main body forward. The engines rumble, the guns crack, and explosions erupt. Your forces will once more carry the day!\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182713929828,"sku":"GMT1207-21","price":64.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/panzer-base-game-3rd-printing.jpg?v=1711376379"},{"product_id":"beneath-the-med","title":"Beneath the Med","description":"\u003cp\u003eBeneath the Med is a solitaire tactical-level game placing you in command of an Italian submarine during WWII. This is the fourth game in the The Hunters series, and covers one of the largest fleets of submarines in the world at the time. You command one of many submarine models available starting in 1940, and look to successfully complete patrols until the armistice in September 1943. Not only is this a standalone game, but fans of The Hunters will enjoy having the capability to complete Italian careers in one of the many interesting classes of Italian submarine.\u003c\/p\u003e\u003cp\u003eWhile your mission is to destroy as much Allied shipping and as many Capital ships as possible, players will find it extremely challenging to survive until the Armistice.Beneath the Med is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of the major Italian submarine classes. All the major classes are accounted for, with every level of detail, including period of service, armaments, crew make-up, damage capacity, and more. Fans of The Hunters will enjoy the same nail-biting game system, but will be challenged by the thick Allied air cover and the problematic fire control systems of the Italian boats.\u003c\/p\u003e\u003cp\u003eTen Italian submarine classes are profiled and available for you to choose from. Patrol zones reflect the period during the war at sea and will shift as the war progresses. All stages of the U-Boat campaign are represented; difficult missions include mine-laying, commando delivery, and the extremely dangerous harbor penetration missions.\u003c\/p\u003e\u003cp\u003eComponents:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eOne ½” full-color counter sheet\u003c\/li\u003e\n\u003cli\u003eOne ¾” wide full-color counter sheet for Targets\u003c\/li\u003e\n\u003cli\u003eRules booklet with designer's notes\u003c\/li\u003e\n\u003cli\u003eSix player aid cards, 2-sided\u003c\/li\u003e\n\u003cli\u003eFive Submarine Display Mats, 2-sided\u003c\/li\u003e\n\u003cli\u003eOne Submarine Patrol Map, 2-sided\u003c\/li\u003e\n\u003cli\u003eSubmarine Combat Mat\u003c\/li\u003e\n\u003cli\u003eSubmarine patrol logsheet\u003c\/li\u003e\n\u003cli\u003eThree 6-sided, two 10-sided dice, and one 20-sided die\u003c\/li\u003e\n\u003cli\u003eBoxed\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182794014820,"sku":"GMT2006","price":41.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/beneaththemed3.jpg?v=1711376895"},{"product_id":"a-distant-plain-3rd-printing","title":"A Distant Plain - 3rd Printing","description":"\u003cp\u003eWelcome to the Sandbox\u003c\/p\u003e\u003cp\u003eAfghanistan—scene of tribal, ethnic, colonial, and Cold War conflict across the ages. Into this cockpit dropped a multinational post-9\/11 coalition to root out al-Qaeda and replace the hardline-Islamist Taliban regime that harbored it. A quick invasion and regime change portended quiet reconstruction and good governance, but it was not to be so. In their sanctuary across Pakistan's border, the Taliban rebuilt for an insurgency that would ensnare the Coalition in the tangle of Afghan rivalries, shifting allegiances, and warlordism that the West could at first only distantly grasp.\u003c\/p\u003e\u003cp\u003eThe latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of LABYRINTH—The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path, and many others.\u003c\/p\u003e\u003cp\u003eA Distant Plain features the same accessible game system as GMT's recent Andean Abyss but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eAs the Coalition, how will you secure popular support for an Afghan Government that cares more about corrupt patronage and control than legitimacy? Your high-tech forces are capable, but your publics are pressuring you to keep your footprint small: how will you stabilize this complex country and get out?\u003c\/li\u003e\n\u003cli\u003eAs the Government, how can you run the country when your foreign partners continually redirect your war effort? You can reshape Afghanistan's human terrain by encouraging the resettlement of millions of refugees, and your Coalition-trained forces are potentially the most numerous of any faction. But they are unsteady, and your war chest is not your own: how will you keep your allies' firepower in-country long enough to ensure that you are the top dog once they leave?\u003c\/li\u003e\n\u003cli\u003eAs the Taliban, how will you come back against the potent forces arrayed against you? Islamism, Pashtun ethnic solidarity, and your Pakistani friends behind you will help you recruit and move with ease amidst the enemy. But not all Afghanistan is Pashtun, its warlords are treacherous allies at best, your fighters are seasonal, and Pakistan’s word is ever uncertain: can you sting the occupier and his puppets to reawaken Islamic revolution without drawing an unrelenting fire upon yourself?\u003c\/li\u003e\n\u003cli\u003eAs the Warlords, how will you secure your traditional ways against the intrusive centralizers of Kabul and the Taliban? You profit from the country's lucrative opium crop, and your money can talk loudly to the Government's venal officials. But your fighters have neither the equipment of the Coalition, the numbers of the national army and police, nor the fanaticism of the Taliban: how will you block this latest cast of combatants from unifying the country and imposing their rule on you?\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182794178660,"sku":"GMT1310-18","price":59.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/distantplian2.jpg?v=1711376895"},{"product_id":"the-age-of-iron-and-rust-a-time-of-crisis-expansion","title":"The Age of Iron and Rust: A Time of Crisis Expansion","description":"\u003cp\u003eTime of Crisis is the game that allows 2-4 players to re-create the Roman Crisis of the Third Century, leading separate dynasties in a struggle for control of an empire beset by threats both internal and external. The Age of Iron and Rust provides new choices for players to build their influence, exert their Imperial power, and even play alone!\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eNew Influence Cards -- Deckbuilding is a key aspect of Time of Crisis, and the means by which players grow their influence among the Senate, the Legions, and the People of Rome throughout the game. While the base game provides an array of cards for players to choose from, The Age of Iron and Rust DOUBLES the number of choices with a full new set of cards that are available for purchase alongside the existing cards. Explore new strategies and card combinations to seek new ways of building your dynasty's Legacy.\u003c\/li\u003e\n\u003cli\u003eNew Emperor Rules - During the Third Century, Emperors didn't only sit on the throne in Rome - they ruled from the provinces and commanded armies in the field, where they were at risk of being killed in battle or assassinated. These optional rules place Emperors directly on the board in place of a Governor or General token. Bold use of your Emperor will grant you bonuses, but if the Emperor token should be removed from the board, your reign is at an end.\u003c\/li\u003e\n\u003cli\u003eAI Players - New optional rules for non-player factions driven by easy-to-use \\\"artificial intelligence\\\" instructions will allow 2 or 3 players and even solo players to enjoy a full 4-faction game. Three different AI Player profiles can fill your empty seats to provide a mix of challenges working against the human players' Imperial aspirations.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182794571876,"sku":"GMT1818","price":19.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/theageofironandrust.jpg?v=1711376900"},{"product_id":"caesar-rome-vs-gaul","title":"Caesar: Rome vs Gaul","description":"\u003cp\u003eCaesar: Rome vs. Gaul is a fast-playing, easy-to-learn, two-player card-driven game on Caesar’s conquest of Gaul. One player plays Caesar as he attempts to gain wealth and fame in Gallia at the expense of the Gauls. The other player controls all the independent tribes of Gaul as they slowly awake to the peril of Roman conquest.\u003c\/p\u003e\u003cp\u003eCaesar: Rome vs. Gaul uses many of the core rules and systems used in Hannibal: Rome vs. Carthage. Players are dealt 7 cards at the start of each turn and use their cards to move their armies and place control markers. Players familiar with Hannibal: Rome vs. Carthage will quickly learn this game..\u003c\/p\u003e\u003cp\u003eThe game covers the height of the Gallic Wars, the period between 57 BC and 52 BC when Caesar campaigned back and forth across Gaul putting down one rebellion after another and invading Germania and Britannia. Units are individual Roman Legions or Gallic Tribes. Each turn represents one year..\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182794637412,"sku":"GMT2008","price":45.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/caesar1.jpg?v=1711376898"},{"product_id":"the-hunted-twilight-of-the-u-boats-1943-45","title":"The Hunted - Twilight of the U-Boats: 1943-45","description":"\u003cp\u003eThe Hunted is a solitaire tactical level game placing you in command of a German U-Boat during WWII. This is the long-anticipated sequel to the award-winning, multiple-print edition release The Hunters, and picks up the action where The Hunters left off. You command one of many U-Boat models available starting in 1943 and look to successfully complete U-Boat operations until the end of the war. Not only is this a standalone game, but fans of The Hunters will enjoy having the capability to easily combine both games to span all of WWII and experience the career of a U-Boat commander from 1939 until 1945.\u003c\/p\u003e\u003cp\u003eWhile your mission is to destroy as much Allied shipping and as many Capital ships as possible, players will find it extremely challenging to \\\"go the distance\\\" and survive the entire war. The second half of the war has not been sugar coated; the brutal aspects facing U-boat commanders in the final phases of the war make surviving your attack difficult at best. True to history, your challenge is to accomplish what only a few could achieve — to make it to the conclusion, as happened historically.\u003c\/p\u003e\u003cp\u003eThe Hunted is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command among the major German U-Boat models in service during WWII, and try to survive until the end of the war. All major U-Boat models are accounted for, with every level of detail, including period of service, armaments, crew make-up, damage capacity, and more. Fans of The Hunters will enjoy the same nail-biting game system, but fraught with many more challenges to withstand the advances the Allies have made in anti-submarine warfare. If you ultimately survive until 1945, you will surrender at port, having done your part on the front lines.\u003c\/p\u003e\u003cp\u003eAs U-Boat commander, you will be confronting many decisions during your patrol. To begin with, eleven German U-Boat models are profiled and available for you to choose from. Patrol zones reflect the period during the war at sea and will shift as the war progresses. All stages of the U-Boat campaign are represented; missions become increasingly more difficult as your adversary makes advances in anti-submarine warfare.\u003c\/p\u003e\u003cp\u003eComponents:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eOne ½” full-color counter sheet\u003c\/li\u003e\n\u003cli\u003eOne ¾” wide full-color counter sheet\u003c\/li\u003e\n\u003cli\u003eRules booklet with designer's notes\u003c\/li\u003e\n\u003cli\u003eFive player aid cards, 2-sided\u003c\/li\u003e\n\u003cli\u003eSix U-Boat Display Mats, 2-sided\u003c\/li\u003e\n\u003cli\u003eTwo U-Boat Patrol Maps, 2-sided\u003c\/li\u003e\n\u003cli\u003eU-Boat Combat Mat\u003c\/li\u003e\n\u003cli\u003eEight U-Boat Kommandant Cards\u003c\/li\u003e\n\u003cli\u003eU-Boat patrol logsheet\u003c\/li\u003e\n\u003cli\u003eThree 6-sided, two 10-sided dice, and one 20-sided die\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182794702948,"sku":"GMT1907","price":39.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/hunted1.jpg?v=1711376903"},{"product_id":"the-hunters-3rd-printing","title":"The Hunters - 3rd Printing","description":"\u003cp\u003eThe Hunters is a solitaire tactical level game placing you in command of a German U-boat during WWII. Your mission is to destroy as much Allied Shipping and as many Capital ships as possible while advancing your crew quality and increasing your commander rank culminating in special decoration ‒ all while remembering you have to make it home.\u003c\/p\u003e\u003cp\u003eThe Hunters is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you will take command among the major German U-boat models in service during WWII, and try to complete an entire tour. If you ultimately survive all patrols from 1939 to 1943, you will be transferred to the U-boat Training Command for the remainder of the war, having successfully carried out your service for the Fatherland.\u003c\/p\u003e\u003cp\u003eThose familiar with the classic Avalon Hill game title, B-17: Queen of the Skies, will come to enjoy the same type of gaming experience of the German U-boat War. All major U-boat models are accounted for with every level of detail including period of service, armaments, crew make-up, damage capacity, and more.\u003c\/p\u003e\u003cp\u003eAs U-Boat commander, you will be confronting many decisions during your patrol. To begin with, eight German U-Boat models are profiled and available for you to choose from. Patrol zones reflect the time period during the war at sea and will shift as the war progresses. All stages of the U-Boat campaign are represented as missions become increasingly more difficult as your adversary makes advances in anti-submarine warfare.\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eRules booklet w\/ Designer notes\u003c\/li\u003e\n\u003cli\u003eOne full-color, 2-sided countersheet\u003c\/li\u003e\n\u003cli\u003e(Four Player Aid Cards, 2-sided\u003c\/li\u003e\n\u003cli\u003e(U-Boat Combat Mat\u003c\/li\u003e\n\u003cli\u003eFour U-Boat Display Mats, 2-sided\u003c\/li\u003e\n\u003cli\u003eU-Boat Patrol Log Sheet\u003c\/li\u003e\n\u003cli\u003eThree 6-sided, two 10-sided, one 20-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182794735716,"sku":"GMT1317-19","price":34.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/thehunters1.jpg?v=1711376902"},{"product_id":"thunder-alley","title":"Thunder Alley","description":"\u003cp\u003eThunder Alley is a stock car racing game for 2-7 players with the feel and flexibility of a card-driven simulation. Players controls not one car, but a team of 3-6 cars. Each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important but if you race one car to the finish line, your team might end up outside of the winner’s circle looking in.\u003c\/p\u003e\u003cp\u003eTurns are fast, each play is important and the track situation is fluid. Movement in Thunder Alley allows for many cars to move with one play of the card. If you position yourself incorrectly, you might get left out of the draft and all alone. There are four different types of movement in the game and each has its place and time for use. Solo movement allows you to break away from the pack. Draft and pursuit movement are best used for keeping your team of cars together. Lead movement can create a pack of cars that move toward the front. But the wrong movement in the wrong situation can be disastrous. Experienced players will be able to identify the best type of movement for the current situation.\u003c\/p\u003e\u003cp\u003eCars will suffer wear over the course of a race and eventually pit stops will be necessary. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass rush into the pits. Waiting on a yellow that never comes can be maddening as the rest of the pack moves by your worn-out car.\u003c\/p\u003e\u003cp\u003eAn events deck can make your strategy pay off or punish you for your failure to take precautions. Accidents, Yellow Flags, worsening track situations and deteriorating cars are all part of the game. Will a yellow flag save you or cut your momentum? Could all of your perfect strategy be derailed by those incoming rain clouds?\u003c\/p\u003e\u003cp\u003eIncluded in the game will be two very different race tracks, a tri-oval super speedway for wide-open free-wheeling racing and a short track for a tight wheel to wheel bumper car duel. Each track uses the same deck of racing cards but the cards that work best on one may be useless in the other.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182794768484,"sku":"GMT1405","price":44.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/thunderalley1.jpg?v=1711376903"},{"product_id":"wing-leader-origins-1936-42","title":"Wing Leader: Origins 1936-42","description":"\u003cp\u003eWing Leader: Origins 1936-1942 is the third expansion for GMT’s Wing Leader system. Origins dives into the thrilling battles of the inter-war and early-war period. This expansion matches biplanes against fast monoplanes in combat over Spain, China, and Poland. Nationalist CR.32s face off against ‘Red’ I-15s over Madrid. Soviet volunteers fly ‘Chaikas’ against Japanese ‘Claudes’ above China. Bf 109s dive into streams of British Wellingtons, Halifaxes, and Manchesters while defending battleships in Brest.\u003c\/p\u003e\u003cp\u003eNew Aircraft range from pre-war German warplanes (such as the He 46 and He 51) to Polish fighters and bombers (such as the PZL P.11) and American Curtiss fighters (such as the CW-21 Interceptor).\u003c\/p\u003e\u003cp\u003ePlayers will need a copy of Wing Leader: Victories 1940-1942 to play Wing Leader: Origins.\u003c\/p\u003e\u003cp\u003eIn addition to new aircraft and scenarios, Wing Leader: Origins features a whole campaign system, recreating two days of the German and Italian maximum effort against Malta in 1942. Titled Malta Spitfires, the campaign simulates the tough attrition battles over the islands.\u003c\/p\u003e\u003cp\u003eWing Leader: Origins brings major air combats right to your gaming table!\u003c\/p\u003e\u003cp\u003eCOMPONENTS\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e1 x Campaign rules and scenario book\u003c\/li\u003e\n\u003cli\u003e1 x countersheet\u003c\/li\u003e\n\u003cli\u003e5 x sheets of Aircraft Data Cards\u003c\/li\u003e\n\u003cli\u003e1 x Campaign player aid card\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43182795653220,"sku":"GMT1919","price":34.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/wingleader.jpg?v=1711376911"},{"product_id":"battle-line-original-11th-printing","title":"Battle Line - Original - 11th printing","description":"\u003cp\u003eBattle Line is a two-player card game built around the theme of warfare during the age of Alexander the Great. Battle Line features 60 full-color Rodger MacGowan\/Mark Simonitch cards depicting the prominent formations of the period (War Elephants, Heavy Cavalry, Phalanx, etc.) and 10 full-color tactics \\\"wildcards\\\" that give players extra flexibility and choices and help make each new battle wildly different from the last. Battle Line takes about 30 minutes to play. \u003c\/p\u003e\u003cp\u003eTo win, you must create powerful formations along your side of the line of battle that are superior to those of your enemy. Victory goes to the player who wins 5 of the 9 battle flags (an envelopment) or three adjacent flags (a breakthrough). Based on Reiner Knizia's original design published in Germany as Shotten-Totten, Battle Line enhances and expands that game system to give players even more tactical options and gut-wrenching decisions. How will you muster your battle line?\u003c\/p\u003e\u003cp\u003eWill you use your elephants to trample a hole in the enemy front, or send Alexander to the front to win a critical flag? Maybe you'll dispatch the Companion cavalry to lead or reinforce a crucial point in the line, or perhaps you\\\"ll rely on your spies to determine the enemy\\\"s strengths and weaknesses before committing your best forces. You'll always have plenty of choices. With every card play, you'll determine the strength and direction of your attack while plotting to fend off your enemy's advances. In Battle Line, you and your opponent lead the combined arms of the greatest units of the era. Will you, like Alexander, reign supreme? Play Battle Line, and find out.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184448143460,"sku":"GMT0012-21","price":19.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/battle-line-box-111th-print.jpg?v=1711401440"},{"product_id":"commands-colors-ancients-base-game-7th-printing","title":"Commands \u0026 Colors - Ancients Base Game 7th Printing","description":"\u003cp\u003eCommands \u0026amp; Colors: Ancients allows you to re-fight epic battles of the ancient world. Here the focus is on the two rivals for power in the Western Mediterranean – Carthage and Rome. Will you, as Hannibal, triumph over larger Roman armies; or as Scipio Africanus, will you beat Hannibal with newer tactics of your own? Units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory. Commands \u0026amp; Colors: Ancients contains the battles of Akragas, Crimissos River, Ticinus River, Lake Trasimenus, Cannae, Dertosa, Castulo, Baecula, Ilipa, and Zama.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184459087972,"sku":"GMT0509-21","price":50.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/commands-_-colours-board-game.jpg?v=1711401519"},{"product_id":"plains-indian-wars","title":"Plains Indian Wars","description":"\u003cp\u003eThe Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars reduces this monumental and catastrophic series of conflicts to its basic elements: A settler surge via long snaking wagon trains, the building of the Transcontinental Railroad, east and west, and the cavalry sent to protect them all. At the same time, Plains Indian Wars seeks to offer the Native-American player the opportunity to unite earlier, hold their own and perhaps even prevent European-American success.\u003c\/p\u003e\u003cp\u003ePlains Indian Wars can be played by 1-4 players, but is best played as a two-player game. Game play averages 60-90 minutes.\u003c\/p\u003e\u003cp\u003eThe Plains Indian Wars Map board centers on the Great American Plains between the Mississippi River in the east and the Rockies in the west, the Canadian border in the north and Mexican border in the south. The Northern and Southern Enemies are each defending 5 purple regions, The NPT and SPT are defending 12 regions each. Separating the NPT and SPT is the planned route for the Transcontinental Railroad. US Completion (linking the two lines) ends the game and earns the US player a bonus. The Indian player earns a bonus if this is prevented.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184459120740,"sku":"GMT2118","price":50.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/plains-indian-wars.jpg?v=1711401520"},{"product_id":"salerno-43","title":"Salerno '43","description":"\u003cp\u003eSalerno ‘43 is a regiment\/brigade-level game on the Allied invasion of mainland Italy in September 1943. Two British and two American divisions land in the Bay of Salerno defended by the full strength 16th Panzer Division, which is soon reinforced by five other German mechanized divisions. For 8 days the survival of the beachhead is in doubt, and emergency measures are taken to reinforce the beachhead with the 82nd Airborne Division. With their counter-attack stopped and the British Eighth Army approaching from the south, the Germans withdraw their left flank to avoid being trapped. However, their right flank stubbornly holds back the British from pushing north to Naples.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184459186276,"sku":"GMT2122","price":34.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/salerno-_43.jpg?v=1711401519"},{"product_id":"red-flag-over-paris","title":"Red Flag over Paris","description":"\u003cp\u003eRed Flag Over Paris, the spiritual successor to Mark Herman's Fort Sumter, is a short, yet challenging, two-player card-driven game depicting the two months of intense confrontation between the Communards and the government in Versailles during the 1871 Paris Commune. You will play as one of these factions and fight for control over Paris. But, you will also need to win the hearts and minds of the French population, as the board is divided into two areas–military and political–themselves divided into several dimensions (Political Institutions, Public Opinion, Paris neighborhoods, and the forts on the outskirts of the city). The game forces players to make tough decisions like when to focus on political influence or military dominance and how to optimize limited resources.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184459251812,"sku":"GMT2116","price":34.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/red-flag-over-paris-box.jpg?v=1711401519"},{"product_id":"conquest-and-consequence","title":"Conquest and Consequence","description":"\u003cp\u003eConquest and Consequence brings the Triumph \u0026amp; Tragedy system to the Pacific\/East Asia theater during the same 1936-1945 time period. Like T\u0026amp;T, it is designed for three players, maintaining the three-sided dynamic that adds so much variety and intrigue to the system. Those three sides are:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eMilitarist Japan, the first Asian power to modernize, which seeks to replace the European colonial empires in East Asia with a true \\\"all-Asian\\\" empire, with itself as the natural leader.\u003c\/li\u003e\n\u003cli\u003eThe Communist Soviet faction, which is comprised of the Siberian USSR and the Red Chinese revolutionaries.\u003c\/li\u003e\n\u003cli\u003eThe Capitalist USA faction, which consists of the United States, the British Empire, and the struggling regime of Nationalist China.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eThe game begins in 1936 with the Militarists in control of Japan and expansion on the agenda. Its ,war] industry is well-developed, but it is weak in population and particularly resources. Its battle-hardened army has easily overrun resource-rich Manchuria, and a weak China awaits. Japan (like Germany in T\u0026amp;T) has the early initiative due to its well-prepared military. Will it:\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eMove south into China?\u003c\/li\u003e\n\u003cli\u003eTake the \\\"Northern Road\\\" into resource-rich east Siberia (as favored by the army)?\u003c\/li\u003e\n\u003cli\u003ePursue the \\\"Southern Road\\\" to the oil-rich Dutch East Indies advocated by its navy?\u003c\/li\u003e\n\u003cli\u003eOr bide its time, seeking a better position via diplomatic arrangements with neutrals including independent Chinese warlord states?\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eJapanese aggression in China will likely irritate the sleeping giant that is the USA, but it is far away across the wide Pacific, and Japan has special naval abilities that allow it to compete at sea.\u003c\/p\u003e\u003cp\u003eThe Red Chinese have just completed their Long March and re-established their base in inland Shaansi, far from areas of Japanese (or Capitalist) interest. The Red Chinese are very weak militarily but have a secret weapon: Partisans. These are non-military \\\"political\\\" organizations (represented on-map with cardboard counters) that are difficult to eradicate, multiply if ignored, and can be converted into military units when desired (this being ill-advised without sufficient concentration). The Soviet Union, also acutely aware of Japanese expansionism, is desperately fortifying eastern Siberia, which is otherwise thinly defended. Nationalist China is aware of the Japanese threat but must also deal with the internal Communist threat. The United States is disarmed, disinterested, and distracted by the Great Depression. The British Empire is woefully under-defended and overconfident. The USA alliance must build up its economy while somehow improving the military capabilities of the British Empire, Nationalist China, and itself.The game combines the Pacific naval war and the land war in Asia (including the Chinese Civil War), both equally weighing upon victory. The naval war is dramatic, featuring short, decisive battles and expanded roles for airpower and island bases. In the tradition of Triumph \u0026amp; Tragedy, the three-sided aspect features negotiation, diplomacy, and subterfuge within a multitude of strategic possibilities. Like T\u0026amp;T, the game allows players freedom to diverge from the inclinations and policies of the historical actors and plays in 4-6 hours of constant tension and involvement.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184459284580,"sku":"GMT2117","price":85.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/conquest-_-consequence-box.jpg?v=1711401521"},{"product_id":"triumph-and-tragedy","title":"Triumph and Tragedy","description":"\u003cp\u003eTriumph and Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1935-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22” x 34” mounted area map covers Eurasia to India and the Urals, with the Americas and the eastern British Empire represented abstractly. Military units are 1\/2” blocks, of 7 types (Infantry\/Tank\/Fortress\/AirForce\/Carrier\/Fleet\/Submarine), in 6 different colors (Germany\/Italy\/Russia\/Britain\/France\/USA). The mix of approximately 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 50 markers of various types. The game starts in 1935, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless\/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace).\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184459317348,"sku":"GMT1501-21","price":79.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/triumph-and-tragedy.jpg?v=1711401520"},{"product_id":"almoravid-reconquista-and-riposte-in-spain-1085-1086","title":"Almoravid - Reconquista and Riposte in Spain 1085-1086","description":"\u003cp\u003eAl-Andalus, 1085. The western jewel of Islam had broken into pieces. The petty Taifa emirs who inherited the once-mighty Caliphate squabbled and fought, then paid the Christian lords Parias in gold to avoid fighting at all. Alfonso VI, Christian king of a unified León and Castilla, could now put his extorted dinars to work. He would muster a great feudal host—not merely for plunder but to rip out the heart of Muslim Spain. He would seize the ancient Visigothic capital of Toledo and with it the great central plain to declare himself imperator of all Iberia. But Alfonso would find there was fight left in al-Andalus, as Christian strikes radiating from Toledo were too much for even the emirs in their pleasure palaces to bear. Al‑Mutamid of Sevilla, the strongest among them, would risk the Taifa dynasties’ independence and call to arms a Muslim force unlike any that the Christian Kings had faced. Granada and Badajoz would join him to invite the Almoravid fundamentalists in to save the Muslim faithful. Yusuf, Sultan al‑Murabitun, had secured his Berber empire in Africa and seized a port and fleet just across the Mediterranean strait from al-Mutamid's Algeciras. A titanic campaign for Spain was set to unfold.\u003c\/p\u003e\u003cp\u003eAlmoravid, Volume II in Volko Ruhnke's Levy \u0026amp; Campaign Series, takes us from Nevsky’s frozen northeast frontier to medieval Latindom's opposite corner. The same base rules show the muster of lords, their levy of forces and capabilities, and their command of armies on campaign across 11th-Century Spain. But al-Andalus was not Russia: your lords will enjoy good Roman roads and gentler seasons but must bypass or smash against Iberia’s profusion of tough Moorish fortifications. Taifa politics and Parias tribute will guide your military strategy. African troops, bloodthirsty crusaders, the avaricious Cid—each may or may not make their appearance. And all will play out across a field half again as large as that of the first volume.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184459448420,"sku":"GMT2113","price":71.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/almoravid---reconquista-and-riposte-in-spain-1085-1086.jpg?v=1711401521"},{"product_id":"the-last-hundred-yards-volume-3-the-solomon-islands","title":"The Last Hundred Yards Volume 3 - The Solomon Islands","description":"\u003cp\u003eThe Last Hundred Yards Vol. 3: The Solomon Islands is the third game in the Last Hundred Yards Series. This game focuses on the vicious and brutal Solomons Campaign, including actions to control the islands of Guadalcanal, Bougainville, and New Georgia. When you play the Solomon Islands Campaign missions, you will experience some of the fiercest small unit actions in the Pacific Theater. The game will focus on actions involving the 1st (The Old Breed) and 3rd (Fighting Third) Marine Divisions, as well as the Army’s 25th Infantry Division—the unit that finally drove the Japanese off the island, earning them the nickname “Tropic Lightning.” Take to the jungles of Guadalcanal with the 1st Marine Division as they begin the first ground offensive of the war. Landed onto Guadalcanal and with intermittent naval support as the struggle for naval supremacy raged offshore, the Marines fought tooth and nail to secure their small foothold around Henderson Airfield. They fought against Japanese Reinforcements coming from all over the South Pacific area. Engage in bitter jungle fighting with the 3rd Marine Division as they attempt to hold and expand the beachhead on Bougainville Island against the Imperial Japanese 6th Infantry Division. Finally, serve with the 25th Infantry Division’s famed 27th Regiment, the “Wolfhounds,” as they try to reduce Japanese positions on Guadalcanal’s Galloping Horse Ridge (an action that is portrayed in the movie “The Thin Red Line”). You will also fight with the Wolfhounds in the jungle around Munda Point for the airfield on New Georgia. Each of these actions involved tense jungle warfare and the routing out of fanatical Japanese units from hidden bunkers and pillboxes. You will understand the nerve-racking frustration of clearing an enemy position, only to have infiltrators attack you yet again from a different direction, at night! This volume introduces new weapons and terrain including flamethrowers, anti-tank halftracks, light and heavy jungle. Each mission will provide new challenges with different elements, forces, and situations encountered, making this volume an exciting and nail-biting addition to The Last Hundred Yard Series. Note: This game is a stand alone game. It does NOT require ownership of The Last Hundred Yards to be played.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184459645028,"sku":"GMT2110","price":48.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/the-last-hundred-yards-volume-3---the-solomon-islands.jpg?v=1711401522"},{"product_id":"1848-australia","title":"1848 - Australia","description":"\u003cp\u003eAustralia's first railway company, the Sydney Railway Company, was founded in 1848. It proved ruinous for its founders. Shortly before the opening of the first line, it was taken over by the New South Wales Government Railways. In 1852 eight privately financed railways were planned in Victoria. Three of them were established but only one of them was a success -- The Melbourne and Hobson's Railway Company which was opened in September 1854.\u003c\/p\u003e\u003cp\u003eMany types of railways, which during the next 150 years came into being over the whole country, supported industries such as mining, sugar plantations, logging, metal works, and cement factories. For the most part, they were owned by the industrial companies themselves and were therefore called \\\"Private Railways\\\" in order to distinguish them from the main railways owned by the States.\u003c\/p\u003e\u003cp\u003e1848: Australia is a semi-historical railroad game for 3 to 6 people. It is based on the game 1829 by Francis Tresham. Historical constraints have, as far as is possible, been taken into account. In other areas, history will be written anew. 1848 features the inclusion of The Bank Of England as a public company that extends loans and administers railroads that are in receivership, dealing with the different track gauges between states, and 'The Ghan' special train.\u003c\/p\u003e\u003cp\u003e1848 has simple mechanisms at its base. The yellow, green, brown and grey tiles are placed on the map to form a network of routes, connecting stations together. The trains (train cards) make notional journeys from station to station, thereby earning money. The (imaginary) travellers pay for their journeys. The more and the more important the stations a train visits, the more money it earns for the company and its shareholders.\u003c\/p\u003e\u003cp\u003eIn the game, you and your fellow players will own 6 Private Companies, shares in 8 Public Companies, as well as shares in the Bank of England. The Public Companies belong to their shareholders. The player with the most shares in a company is its Director and decides what the company will do. You will operate your companies, invest in others, buy better trains, and compete for routes. At game-end, players computer the value of their shares and add that value to their operating profits to determine their total wealth. The player with the most wealth wins.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184475799652,"sku":"GMT2102","price":59.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/1848---australia.jpg?v=1711401633"},{"product_id":"vietnam-1965-1975","title":"Vietnam 1965-1975","description":"\u003cp\u003eThat's the blurb from the back of the original Victory Games edition of the game. This game has long occupied the top spot in many gamers' lists of favorite Vietnam games. GMT Games is excited about the opportunity to get a new version of this classic back into print.\u003c\/p\u003e\u003cp\u003eIf you're not familiar with the original game, there are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and\/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184475930724,"sku":"GMT2123","price":68.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/viet-nam-1965-1975.jpg?v=1711401635"},{"product_id":"pacific-war-the-struggle-against-japan-1941-1945","title":"Pacific War - The Struggle Against Japan 1941-1945 (Second Edition)","description":"\u003cp\u003eIn 1985, Victory Games published Pacific War. Reviewers at the time (for example, Fred Hellferich in his Fire and Movement review) felt this design set the standard for an operational\/ strategic simulation of this globe spanning conflict. Over the last 35 years this game’s reputation has grown, with several failed efforts to get it back into print. Now that this design has finally come home (to GMT Games), I am here to tell you that this is the end of that publishing journey.\u003c\/p\u003e\u003cp\u003ePacific War is a Strategic wargame that takes you from the attack on Pearl Harbor to the climatic summer of 1945… from Australia to China… from Burma to Hawaii… from the defense of Wake Island through the invasion of Guadalcanal culminating in the desperate battles to defend the Japanese Home Islands.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43184477241444,"sku":"GMT2114","price":105.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/pacific-war-the-struggle-against-japans.jpg?v=1711401643"},{"product_id":"into-the-woods-the-battle-of-shiloh","title":"Into the Woods – The Battle of Shiloh","description":"\u003cp\u003eThis series is one of the hobby’s longestlived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":43187102646372,"sku":"GMT2124","price":46.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/into-the-woods-board-game-box.jpg?v=1711461439"}],"url":"https:\/\/totalcards.net\/collections\/gmt-games\/pre-order.oembed","provider":"Total Cards","version":"1.0","type":"link"}