{"title":"Flesh \u0026 Blood - Arcane Rising","description":"\u003cp\u003e\u003cem\u003eThere is a darkness spreading across the land. As grotesque creatures rise from the shadows, a long-forgotten power reemerges, with dark machinations that threaten to upset the delicate balance of this world.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWill you take advantage of the chaos, or fight to preserve the peace?\u003c\/em\u003e\u003c\/p\u003e","products":[{"product_id":"flesh-blood-arcane-rising-unlimited-booster-box-24-packs","title":"Flesh \u0026 Blood - Arcane Rising - Unlimited Booster Box (24 Packs)","description":"\u003cp\u003eThe world was simple, man and woman measured against each other on their prowess of muscle and mind. But from the southern reaches of Rathe, dark arts and aether manipulation have again found practitioners of the forbidden warfare.\u003c\/p\u003e\u003cp\u003eAs the fight takes new shape, heroes must adapt or die. Sword and shield will not be enough to survive the Arcane Rising!\u003c\/p\u003e\u003cp\u003eArcane Rising is the second Flesh and Blood booster set, introducing the highly anticipated caster classes to the game, and with them, arcane damage! Featuring classic fantasy classes, Flesh and Blood puts you in the shoes of your hero, as you start the game by equipping your hero with weapons and armor to face the challenge at hand.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eFlesh and Blood - 100% great games!\u003c\/em\u003e\u003c\/p\u003e\u003ch5\u003eProduct Configuration:\u003c\/h5\u003e\u003cul\u003e\n\u003cli\u003e219 cards in set\u003c\/li\u003e\n\u003cli\u003e15 cards per pack + 1 token\u003c\/li\u003e\n\u003cli\u003e24 packs per display\u003c\/li\u003e\n\u003cli\u003e4 displays per case\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch5\u003eRarity Distribution:\u003c\/h5\u003e\u003cul\u003e\n\u003cli\u003ePremium Foil - 1 per pack\u003c\/li\u003e\n\u003cli\u003eRare or higher - 1 + 1 per pack (1 Rare + 1 Rare\/Super Rare\/Majestic)\u003c\/li\u003e\n\u003cli\u003eEquipment - 1 per pack\u003c\/li\u003e\n\u003cli\u003eCommon - 11 per pack\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43177904439396,"sku":"FAB2001U","price":79.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/flesh-and-blood-arcane-rising-booster-box.jpg?v=1711307104"},{"product_id":"flesh-blood-arcane-rising-unlimited-booster-pack","title":"Flesh \u0026 Blood - Arcane Rising - Unlimited Booster Pack","description":"\u003cp\u003eThe world was simple, man and woman measured against each other on their prowess of muscle and mind. But from the southern reaches of Rathe, dark arts and aether manipulation have again found practitioners of the forbidden warfare.\u003c\/p\u003e\u003cp\u003eAs the fight takes new shape, heroes must adapt or die. Sword and shield will not be enough to survive the Arcane Rising!\u003c\/p\u003e\u003cp\u003eArcane Rising is the second Flesh and Blood booster set, introducing the highly anticipated caster classes to the game, and with them, arcane damage! Featuring classic fantasy classes, Flesh and Blood puts you in the shoes of your hero, as you start the game by equipping your hero with weapons and armor to face the challenge at hand.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eFlesh and Blood - 100% great games!\u003c\/em\u003e\u003c\/p\u003e\u003ch5\u003eProduct Configuration:\u003c\/h5\u003e\u003cul\u003e\n\u003cli\u003e219 cards in set\u003c\/li\u003e\n\u003cli\u003e15 cards per pack + 1 token\u003c\/li\u003e\n\u003cli\u003e24 packs per display\u003c\/li\u003e\n\u003cli\u003e4 displays per case\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch5\u003eRarity Distribution:\u003c\/h5\u003e\u003cul\u003e\n\u003cli\u003ePremium Foil - 1 per pack\u003c\/li\u003e\n\u003cli\u003eRare or higher - 1 + 1 per pack (1 Rare + 1 Rare\/Super Rare\/Majestic)\u003c\/li\u003e\n\u003cli\u003eEquipment - 1 per pack\u003c\/li\u003e\n\u003cli\u003eCommon - 11 per pack\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43177904537700,"sku":"FAB2001U-1","price":2.75,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/flesh-_-blood---arcane-rising---unlimited-booster-pack.jpg?v=1711307107"},{"product_id":"flesh-and-blood-arcane-rising-eye-of-ophidia-fabled-arc000","title":"Flesh \u0026 Blood - Arcane Rising - Eye of Ophidia (Fabled) - ARC000","description":"\u003cp\u003eEye of Ophidia is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eThe number of cards you place on top and bottom of your deck is known to your opponent, the order of the cards are not. You may put all of the cards on the top or all of the cards on the bottom if you wish.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159472740,"sku":"FABSCARC-000","price":499.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-000.jpg?v=1711314861"},{"product_id":"flesh-and-blood-arcane-rising-teklo-plasma-pistol-token-arc003","title":"Flesh \u0026 Blood - Arcane Rising - Teklo Plasma Pistol (Token) - ARC003","description":"\u003cp\u003eTeklo Plasma Pistol is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eYou may use the second ability even if it already has one or more steam counters on it, however it will not put a steam counter on it. You can attack with this weapon more than once per turn provided you have the action points.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159505508,"sku":"FABSCARC-003","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-003_1.jpg?v=1711314862"},{"product_id":"flesh-and-blood-arcane-rising-dash-inventor-extraordinaire-token-arc001","title":"Flesh \u0026 Blood - Arcane Rising - Dash, Inventor Extraordinaire (Token) - ARC001","description":"\u003cp\u003eDash, Inventor Extraordinaire is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eThe item must be chosen before you present your deck. The card is considered in your deck when counting the minimum sized deck (i.e, once your item is chosen, you can have 59 cards in deck to present in constructed or 29 cards for sealed deck\/booster draft). The item starts with the appropriate counters as though it had entered the arena. You may elect to not start with an item in play.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159538276,"sku":"FABSCARC-001","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-001_1.jpg?v=1711314861"},{"product_id":"flesh-and-blood-arcane-rising-dash-token-arc002","title":"Flesh \u0026 Blood - Arcane Rising - Dash (Token) - ARC002","description":"\u003cp\u003eThe item must be chosen before you present your deck. The card is considered in your deck when counting the minimum sized deck (i.e, once your item is chosen, you can have 59 cards in deck to present in constructed or 29 cards for sealed deck\/booster draft). The item starts with the appropriate counters as though it had entered the arena. You may elect to not start with an item in play.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159571044,"sku":"FABSCARC-002","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-002_1.jpg?v=1711314861"},{"product_id":"flesh-and-blood-arcane-rising-teklo-foundry-heart-legendary-arc004","title":"Flesh \u0026 Blood - Arcane Rising - Teklo Foundry Heart (Legendary) - ARC004","description":"\u003cp\u003eTeklo Foundry Heart is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain. A ,-1 defense] counter stays on the card until the card is destroyed or the game ends. If the defense of a card that is defending is below zero, calculate as if its defense is zero.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159603812,"sku":"FABSCARC-004","price":69.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-004_1.jpg?v=1711314860"},{"product_id":"flesh-and-blood-arcane-rising-achilles-accelerator-common-arc005","title":"Flesh \u0026 Blood - Arcane Rising - Achilles Accelerator (Common) - ARC005","description":"\u003cp\u003eAchilles Accelerator is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eYou can have multiple instances of arcane barrier, for example Nullrune Hood, Nullrune Cloak, and Nullrune Gloves. Arcane barrier can be used every time you would be dealt arcane damage. It's not limited to once per turn. Each instance of arcane barrier you control can be used 1 time only, each time a source would deal arcane damage to you. For example if a source would deal 5 arcane damage to you, and you control two cards with arcane barrier 1, you will in total be able to prevent 2 arcane damage this source would deal to you. To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent the arcane damage from 3 Runechant tokens (3 instances of 1 damage), you would require 1 arcane barrier and 3 resources to prevent it. A equipment with arcane barrier does not move to the chain when arcane barrier is used. You can prevent arcane damage you would deal to yourself. Players cannot respond to the prevention. Arcane barrier is a replacement effect, not an activated or triggered ability. You can only pay resources to arcane barrier if a source would deal arcane damage to you. Preventing arcane damage does not destroy the equipment with arcane barrier (unless otherwise specified).\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003eAn action point allows you to play action cards and action activated abilities as they require an action point to play. (Not to be confused with resource points which are used to pay costs) The boost does not need to be successful. You can use Achilles Accelerator after banishing a non-Mechanologist card from a boost cost. When this card is destroyed, it is sent to your graveyard.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159636580,"sku":"FABSCARC-005","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-005_1.jpg?v=1711314860"},{"product_id":"flesh-and-blood-arcane-rising-high-octane-majestic-arc006","title":"Flesh \u0026 Blood - Arcane Rising - High Octane (Majestic) - ARC006","description":"\u003cp\u003eHigh Octane is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003eAn action point allows you to play action cards and action activated abilities as they require an action point to play. (Not to be confused with resource points which are used to pay costs) The boost does not need to be successful. You will still gain an action point if you banish a non-Mechanologist card from a boost cost. You draw a card when this card resolves, not whenever you boost a card this turn.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159669348,"sku":"FABSCARC-006","price":12.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-006_1.jpg?v=1711314867"},{"product_id":"flesh-and-blood-arcane-rising-maximum-velocity-super-rare-arc008","title":"Flesh \u0026 Blood - Arcane Rising - Maximum Velocity (Super rare) - ARC008","description":"\u003cp\u003eMaximum Velocity is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003eYou cannot play this card if you have not boosted 3 or more times this turn. You may still pitch or defend with this card even if you have not boosted 3 or more times this turn.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159702116,"sku":"FABSCARC-008","price":1.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-008_1.jpg?v=1711314863"},{"product_id":"flesh-and-blood-arcane-rising-spark-of-genius-super-rare-arc009","title":"Flesh \u0026 Blood - Arcane Rising - Spark of Genius (Super rare) - ARC009","description":"\u003cp\u003eSpark of Genius is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003eYou may only play Spark of Genius in your deck if your hero is Dash, Inventor Extraordinaire, or Dash (young hero). X can be 0. The value of X must be the same. You must pay double the cost of X. For example if you want to search for a card that cost 2, you must pay 4 for Spark of Genius. The cost of a card is located on the top right corner. The boost does not need to be successful. You will still draw a card if boost was unsuccessful. The item is considered to have entered the arena.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159734884,"sku":"FABSCARC-009","price":2.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-009_1.jpg?v=1711314863"},{"product_id":"flesh-and-blood-arcane-rising-induction-chamber-super-rare-arc010","title":"Flesh \u0026 Blood - Arcane Rising - Induction Chamber (Super rare) - ARC010","description":"\u003cp\u003eInduction Chamber is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eInduction Chamber requires an action point to play as it is an action. You may not defend with Induction Chamber (from hand) as it does not have a defense value. You may use the action even if it already has one or more steam counters on it, however it will not put a steam counter on it.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159767652,"sku":"FABSCARC-010","price":2.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-010_1.jpg?v=1711314864"},{"product_id":"flesh-and-blood-arcane-rising-pedal-to-the-metal-rare-arc011","title":"Flesh \u0026 Blood - Arcane Rising - Pedal to the Metal (Rare) - ARC011","description":"\u003cp\u003ePedal to the Metal is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eCards with dominate cannot be defended with more than 1 card from the defending hero’s hand. You can still block with equipment and defense reactions played from arsenal in addition to up to 1 card from hand. Playing a defense reaction from your hand counts towards the 1 card from your hand restriction. You cannot defend with a card in your hand then play a defense reaction from your hand.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159800420,"sku":"FABSCARC-011","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-011_1.jpg?v=1711314867"},{"product_id":"flesh-and-blood-arcane-rising-pedal-to-the-metal-rare-arc012","title":"Flesh \u0026 Blood - Arcane Rising - Pedal to the Metal (Rare) - ARC012","description":"\u003cp\u003ePedal to the Metal is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eCards with dominate cannot be defended with more than 1 card from the defending hero’s hand. You can still block with equipment and defense reactions played from arsenal in addition to up to 1 card from hand. Playing a defense reaction from your hand counts towards the 1 card from your hand restriction. You cannot defend with a card in your hand then play a defense reaction from your hand.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159833188,"sku":"FABSCARC-012","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-012_1.jpg?v=1711314867"},{"product_id":"flesh-and-blood-arcane-rising-pedal-to-the-metal-rare-arc013","title":"Flesh \u0026 Blood - Arcane Rising - Pedal to the Metal (Rare) - ARC013","description":"\u003cp\u003ePedal to the Metal is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eCards with dominate cannot be defended with more than 1 card from the defending hero’s hand. You can still block with equipment and defense reactions played from arsenal in addition to up to 1 card from hand. Playing a defense reaction from your hand counts towards the 1 card from your hand restriction. You cannot defend with a card in your hand then play a defense reaction from your hand.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159865956,"sku":"FABSCARC-013","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-013_1.jpg?v=1711314866"},{"product_id":"flesh-and-blood-arcane-rising-teklo-core-majestic-arc007","title":"Flesh \u0026 Blood - Arcane Rising - Teklo Core (Majestic) - ARC007","description":"\u003cp\u003eTeklo Core is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eYou may only play Teklo Core in your deck if your hero is Dash, Inventor Extraordinaire, or Dash (young hero). Teklo Core requires an action point to play as it is an action. You may not defend with Teklo Core (from hand) as it does not have a defense value. The effect is not optional. You must remove a steam counter and gain {\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159898724,"sku":"FABSCARC-007","price":12.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-007_1.jpg?v=1711314864"},{"product_id":"flesh-and-blood-arcane-rising-pour-the-mould-rare-arc014","title":"Flesh \u0026 Blood - Arcane Rising - Pour the Mould (Rare) - ARC014","description":"\u003cp\u003ePour the Mould is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159931492,"sku":"FABSCARC-014","price":0.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-014_1.jpg?v=1711314864"},{"product_id":"flesh-and-blood-arcane-rising-pour-the-mould-rare-arc015","title":"Flesh \u0026 Blood - Arcane Rising - Pour the Mould (Rare) - ARC015","description":"\u003cp\u003ePour the Mould is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178159964260,"sku":"FABSCARC-015","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-015_1.jpg?v=1711314865"},{"product_id":"flesh-and-blood-arcane-rising-pour-the-mould-rare-arc016","title":"Flesh \u0026 Blood - Arcane Rising - Pour the Mould (Rare) - ARC016","description":"\u003cp\u003ePour the Mould is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160062564,"sku":"FABSCARC-016","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-016_1.jpg?v=1711314867"},{"product_id":"flesh-and-blood-arcane-rising-aether-sink-rare-arc017","title":"Flesh \u0026 Blood - Arcane Rising - Aether Sink (Rare) - ARC017","description":"\u003cp\u003eAether Sink is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eYou can have multiple instances of arcane barrier, for example Nullrune Hood, Nullrune Cloak, and Nullrune Gloves. Arcane barrier can be used every time you would be dealt arcane damage. It's not limited to once per turn. Each instance of arcane barrier you control can be used 1 time only, each time a source would deal arcane damage to you. For example if a source would deal 5 arcane damage to you, and you control two cards with arcane barrier 1, you will in total be able to prevent 2 arcane damage this source would deal to you. To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent the arcane damage from 3 Runechant tokens (3 instances of 1 damage), you would require 1 arcane barrier and 3 resources to prevent it. A equipment with arcane barrier does not move to the chain when arcane barrier is used. You can prevent arcane damage you would deal to yourself. Players cannot respond to the prevention. Arcane barrier is a replacement effect, not an activated or triggered ability. You can only pay resources to arcane barrier if a source would deal arcane damage to you. Preventing arcane damage does not destroy the equipment with arcane barrier (unless otherwise specified).\u003c\/p\u003e\u003cp\u003eAether Sink requires an action point to play as it is an action. You can have multiple instances of arcane barrier. You may not defend with Aether Sink (from hand) as it does not have a defense value. You must pay ,2 resource] to prevent arcane damage even if only one point of arcane damage would be prevented. The prevention does not carry over even if you only prevent one arcane damage. You may use the action even if it already has one or more steam counters on it, however it will not put a steam counter on it. If you activate Aether Sink's second ability multiple times in the same turn, it will gain multiple instances of arcane barrier 2.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160095332,"sku":"FABSCARC-017","price":0.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-017_1.jpg?v=1711314866"},{"product_id":"flesh-and-blood-arcane-rising-cognition-nodes-rare-arc018","title":"Flesh \u0026 Blood - Arcane Rising - Cognition Nodes (Rare) - ARC018","description":"\u003cp\u003eCognition Nodes is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eCognition Nodes requires an action point to play as it is an action. You may not defend with Cognition Nodes (from your hand) as it does not have a defense value. You may use the action ability even if it already has one or more steam counters on it, however it will not put a steam counter on it. The attack still counts as an attack and a chain link on the combat chain even when it is put on the bottom of your deck.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160128100,"sku":"FABSCARC-018","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-018_1.jpg?v=1711314868"},{"product_id":"flesh-and-blood-arcane-rising-convection-amplifier-rare-arc019","title":"Flesh \u0026 Blood - Arcane Rising - Convection Amplifier (Rare) - ARC019","description":"\u003cp\u003eConvection Amplifier is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eCards with dominate cannot be defended with more than 1 card from the defending hero’s hand. You can still block with equipment and defense reactions played from arsenal in addition to up to 1 card from hand. Playing a defense reaction from your hand counts towards the 1 card from your hand restriction. You cannot defend with a card in your hand then play a defense reaction from your hand.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eConvection Amplifier requires an action point to play as it is an action. You may not defend with Convection Amplifier (from your hand) as it does not have a defense value. You can use the Action more than once per turn as long as it has a steam counter on it as the action is not limited to once per turn. Using this action requires an empty combat chain. You can close the combat chain after a chain link has resolved.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160160868,"sku":"FABSCARC-019","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-019_1.jpg?v=1711314877"},{"product_id":"flesh-and-blood-arcane-rising-over-loop-common-arc022","title":"Flesh \u0026 Blood - Arcane Rising - Over Loop (Common) - ARC022","description":"\u003cp\u003eOver Loop is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160193636,"sku":"FABSCARC-022","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-022_1.jpg?v=1711314869"},{"product_id":"flesh-and-blood-arcane-rising-throttle-common-arc024","title":"Flesh \u0026 Blood - Arcane Rising - Throttle (Common) - ARC024","description":"\u003cp\u003eThrottle is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160226404,"sku":"FABSCARC-024","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-024_1.jpg?v=1711314871"},{"product_id":"flesh-and-blood-arcane-rising-zero-to-sixty-common-arc026","title":"Flesh \u0026 Blood - Arcane Rising - Zero to Sixty (Common) - ARC026","description":"\u003cp\u003eZero to Sixty is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160259172,"sku":"FABSCARC-026","price":0.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-026_1.jpg?v=1711314870"},{"product_id":"flesh-and-blood-arcane-rising-throttle-common-arc023","title":"Flesh \u0026 Blood - Arcane Rising - Throttle (Common) - ARC023","description":"\u003cp\u003eThrottle is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160291940,"sku":"FABSCARC-023","price":0.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-023_1.jpg?v=1711314870"},{"product_id":"flesh-and-blood-arcane-rising-zero-to-sixty-common-arc027","title":"Flesh \u0026 Blood - Arcane Rising - Zero to Sixty (Common) - ARC027","description":"\u003cp\u003eZero to Sixty is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160324708,"sku":"FABSCARC-027","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-027_1.jpg?v=1711314873"},{"product_id":"flesh-and-blood-arcane-rising-zero-to-sixty-common-arc028","title":"Flesh \u0026 Blood - Arcane Rising - Zero to Sixty (Common) - ARC028","description":"\u003cp\u003eZero to Sixty is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160423012,"sku":"FABSCARC-028","price":0.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-028_1.jpg?v=1711314872"},{"product_id":"flesh-and-blood-arcane-rising-throttle-common-arc025","title":"Flesh \u0026 Blood - Arcane Rising - Throttle (Common) - ARC025","description":"\u003cp\u003eThrottle is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160455780,"sku":"FABSCARC-025","price":0.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-025_1.jpg?v=1711314871"},{"product_id":"flesh-and-blood-arcane-rising-over-loop-common-arc020","title":"Flesh \u0026 Blood - Arcane Rising - Over Loop (Common) - ARC020","description":"\u003cp\u003eOver Loop is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160488548,"sku":"FABSCARC-020","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-020_1.jpg?v=1711314870"},{"product_id":"flesh-and-blood-arcane-rising-zipper-hit-common-arc030","title":"Flesh \u0026 Blood - Arcane Rising - Zipper Hit (Common) - ARC030","description":"\u003cp\u003eZipper Hit is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160521316,"sku":"FABSCARC-030","price":0.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-030_1.jpg?v=1711314874"},{"product_id":"flesh-and-blood-arcane-rising-over-loop-common-arc021","title":"Flesh \u0026 Blood - Arcane Rising - Over Loop (Common) - ARC021","description":"\u003cp\u003eOver Loop is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160554084,"sku":"FABSCARC-021","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-021_1.jpg?v=1711314874"},{"product_id":"flesh-and-blood-arcane-rising-locked-and-loaded-common-arc033","title":"Flesh \u0026 Blood - Arcane Rising - Locked and Loaded (Common) - ARC033","description":"\u003cp\u003eLocked and Loaded is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eThe number of cards you place on top and bottom of your deck is known to your opponent, the order of the cards are not. You may put all of the cards on the top or all of the cards on the bottom if you wish.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160586852,"sku":"FABSCARC-033","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-033_1.jpg?v=1711314876"},{"product_id":"flesh-and-blood-arcane-rising-zipper-hit-common-arc029","title":"Flesh \u0026 Blood - Arcane Rising - Zipper Hit (Common) - ARC029","description":"\u003cp\u003eZipper Hit is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160619620,"sku":"FABSCARC-029","price":0.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-029_1.jpg?v=1711314877"},{"product_id":"flesh-and-blood-arcane-rising-zipper-hit-common-arc031","title":"Flesh \u0026 Blood - Arcane Rising - Zipper Hit (Common) - ARC031","description":"\u003cp\u003eZipper Hit is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160652388,"sku":"FABSCARC-031","price":0.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-031_1.jpg?v=1711314874"},{"product_id":"flesh-and-blood-arcane-rising-dissipation-shield-common-arc035","title":"Flesh \u0026 Blood - Arcane Rising - Dissipation Shield (Common) - ARC035","description":"\u003cp\u003eDissipation Shield is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eDissipation Shield requires an action point to play as it is an action. You may not defend with Dissipation Shield (from your hand) as it does not have a defense value. If you have multiple damage preventions available, you choose which prevention to apply first. This can prevent any type of damage, including arcane damage. This cannot prevent loss of life. You may activate the instant ability anytime you have priority including when the trigger is on the stack.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160717924,"sku":"FABSCARC-035","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-035_1.jpg?v=1711314875"},{"product_id":"flesh-and-blood-arcane-rising-hyper-driver-common-arc036","title":"Flesh \u0026 Blood - Arcane Rising - Hyper Driver (Common) - ARC036","description":"\u003cp\u003eHyper Driver is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e\u003cp\u003eHyper Driver requires an action point to play as it is an action. You may not defend with Hyper Driver (from your hand) as it does not have a defense value. The effect is not optional, you must remove a steam counter and gain {\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160750692,"sku":"FABSCARC-036","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-036_1.jpg?v=1711314876"},{"product_id":"flesh-and-blood-arcane-rising-optekal-monocle-common-arc037","title":"Flesh \u0026 Blood - Arcane Rising - Optekal Monocle (Common) - ARC037","description":"\u003cp\u003eOptekal Monocle is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eThe number of cards you place on top and bottom of your deck is known to your opponent, the order of the cards are not. You may put all of the cards on the top or all of the cards on the bottom if you wish.\u003c\/p\u003e\u003cp\u003eOptekal Monocle requires an action point to play as it is an action. You may not defend with Optekal Monocle (from hand) as it does not have a defense value. You can use the action ability more than once per turn as long as it has a steam counter on it. It is not once per turn. Using this action requires an empty combat chain. You can close the combat chain after a chain link has fully resolved.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160783460,"sku":"FABSCARC-037","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-037_1.jpg?v=1711314877"},{"product_id":"flesh-and-blood-arcane-rising-locked-and-loaded-common-arc032","title":"Flesh \u0026 Blood - Arcane Rising - Locked and Loaded (Common) - ARC032","description":"\u003cp\u003eLocked and Loaded is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eThe number of cards you place on top and bottom of your deck is known to your opponent, the order of the cards are not. You may put all of the cards on the top or all of the cards on the bottom if you wish.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160816228,"sku":"FABSCARC-032","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-032_1.jpg?v=1711314879"},{"product_id":"flesh-and-blood-arcane-rising-locked-and-loaded-common-arc034","title":"Flesh \u0026 Blood - Arcane Rising - Locked and Loaded (Common) - ARC034","description":"\u003cp\u003eLocked and Loaded is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eThe number of cards you place on top and bottom of your deck is known to your opponent, the order of the cards are not. You may put all of the cards on the top or all of the cards on the bottom if you wish.\u003c\/p\u003e\u003cp\u003e*Boostis an additional cost. You choose if you want to *boostor not at the time you play the card. You may only boostonce per instance of boost. You are considered to have boosted regardless of whether the boostwas successful or not.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160848996,"sku":"FABSCARC-034","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-034_1.jpg?v=1711314877"},{"product_id":"flesh-and-blood-arcane-rising-azalea-ace-in-the-hole-token-arc038","title":"Flesh \u0026 Blood - Arcane Rising - Azalea, Ace in the Hole (Token) - ARC038","description":"\u003cp\u003eAzalea, Ace in the Hole is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eCards with dominate cannot be defended with more than 1 card from the defending hero’s hand. You can still block with equipment and defense reactions played from arsenal in addition to up to 1 card from hand. Playing a defense reaction from your hand counts towards the 1 card from your hand restriction. You cannot defend with a card in your hand then play a defense reaction from your hand.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eIf you have no cards in deck and you activate Azalea's hero ability, it will put the card you placed on the bottom, back into the arsenal face up. If there is no card in your arsenal when this effect resolves, you do not put the top card into your arsenal. You may activate this even when you have no card in arsenal. When it resolves you do not put the top card of your deck into your arsenal.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160881764,"sku":"FABSCARC-038","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-038_1.jpg?v=1711314876"},{"product_id":"flesh-and-blood-arcane-rising-death-dealer-token-arc040","title":"Flesh \u0026 Blood - Arcane Rising - Death Dealer (Token) - ARC040","description":"\u003cp\u003eDeath Dealer is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eYou cannot attack with this weapon. You may use this ability even when you have a card in your arsenal, however you cannot put an arrow card from your hand into your arsenal or draw a card. An arrow card has the subtype “arrow” and is located at the bottom middle of the card. An arrow can be played from arsenal even if it wasn’t a bow that placed it in the arsenal. This does not give the arrow go again. (The action of Death Dealer has go again)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178160914532,"sku":"FABSCARC-040","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-040_1.jpg?v=1711314877"},{"product_id":"flesh-and-blood-arcane-rising-bulls-eye-bracers-common-arc042","title":"Flesh \u0026 Blood - Arcane Rising - Bull's Eye Bracers (Common) - ARC042","description":"\u003cp\u003eBull's Eye Bracers is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eYou can have multiple instances of arcane barrier, for example Nullrune Hood, Nullrune Cloak, and Nullrune Gloves. Arcane barrier can be used every time you would be dealt arcane damage. It's not limited to once per turn. Each instance of arcane barrier you control can be used 1 time only, each time a source would deal arcane damage to you. For example if a source would deal 5 arcane damage to you, and you control two cards with arcane barrier 1, you will in total be able to prevent 2 arcane damage this source would deal to you. To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent the arcane damage from 3 Runechant tokens (3 instances of 1 damage), you would require 1 arcane barrier and 3 resources to prevent it. A equipment with arcane barrier does not move to the chain when arcane barrier is used. You can prevent arcane damage you would deal to yourself. Players cannot respond to the prevention. Arcane barrier is a replacement effect, not an activated or triggered ability. You can only pay resources to arcane barrier if a source would deal arcane damage to you. Preventing arcane damage does not destroy the equipment with arcane barrier (unless otherwise specified).\u003c\/p\u003e\u003cp\u003eYou may activate Bull’s Eye Bracers if you have a card in your arsenal, however it will not put an arrow into your arsenal or give anything +{\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178161012836,"sku":"FABSCARC-042","price":0.08,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-042_1.jpg?v=1711314876"},{"product_id":"flesh-and-blood-arcane-rising-azalea-token-arc039","title":"Flesh \u0026 Blood - Arcane Rising - Azalea (Token) - ARC039","description":"\u003cp\u003eAzalea is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eCards with dominate cannot be defended with more than 1 card from the defending hero’s hand. You can still block with equipment and defense reactions played from arsenal in addition to up to 1 card from hand. Playing a defense reaction from your hand counts towards the 1 card from your hand restriction. You cannot defend with a card in your hand then play a defense reaction from your hand.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eIf you have no cards in deck and you activate Azalea's hero ability, it will put the card you placed on the bottom, back into the arsenal face up. If there is no card in your arsenal when this effect resolves, you do not put the top card into your arsenal. You may activate this even when you have no card in arsenal. When it resolves you do not put the top card of your deck into your arsenal.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178161045604,"sku":"FABSCARC-039","price":0.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-039_1.jpg?v=1711314877"},{"product_id":"flesh-and-blood-arcane-rising-red-in-the-ledger-majestic-arc043","title":"Flesh \u0026 Blood - Arcane Rising - Red in the Ledger (Majestic) - ARC043","description":"\u003cp\u003eRed in the Ledger is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eYou may only play Red in the Ledger in your deck if your hero is Azalea, Ace in the Hole or Azalea (young hero). The affected player can still play and activate instant and reaction cards as they are not actions. Multiple action points do not get around this ability. The affected player may only play or activate 1 action even if they have additional action points. Actions played as though they were an instant still count as action cards. Playing an action as though it was an instant does not get around Red in the Ledgers ability.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178161078372,"sku":"FABSCARC-043","price":13.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-043_1.jpg?v=1711314876"},{"product_id":"flesh-and-blood-arcane-rising-three-of-a-kind-majestic-arc044","title":"Flesh \u0026 Blood - Arcane Rising - Three of a Kind (Majestic) - ARC044","description":"\u003cp\u003eThree of a Kind is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eYou still need to pay the cost and action points to play cards out of your arsenal. You cannot play any cards except cards from arsenal, this includes cards from hand, banished zone or deck. The restriction applies to all card types. You cannot play instants or attack reactions unless they are played from your arsenal. You may still activate cards, such as weapons, equipment, hero abilities, and items.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178161111140,"sku":"FABSCARC-044","price":12.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-044_1.jpg?v=1711314878"},{"product_id":"flesh-and-blood-arcane-rising-skullbone-crosswrap-legendary-arc041","title":"Flesh \u0026 Blood - Arcane Rising - Skullbone Crosswrap (Legendary) - ARC041","description":"\u003cp\u003eSkullbone Crosswrap is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain. When this card is destroyed, it is sent to your graveyard. The ability goes on the stack when the combat chain closes.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eYou can have multiple instances of arcane barrier, for example Nullrune Hood, Nullrune Cloak, and Nullrune Gloves. Arcane barrier can be used every time you would be dealt arcane damage. It's not limited to once per turn. Each instance of arcane barrier you control can be used 1 time only, each time a source would deal arcane damage to you. For example if a source would deal 5 arcane damage to you, and you control two cards with arcane barrier 1, you will in total be able to prevent 2 arcane damage this source would deal to you. To fully prevent a card dealing 3 arcane damage, you would require 3 arcane barrier and 3 resources to prevent it. To fully prevent the arcane damage from 3 Runechant tokens (3 instances of 1 damage), you would require 1 arcane barrier and 3 resources to prevent it. A equipment with arcane barrier does not move to the chain when arcane barrier is used. You can prevent arcane damage you would deal to yourself. Players cannot respond to the prevention. Arcane barrier is a replacement effect, not an activated or triggered ability. You can only pay resources to arcane barrier if a source would deal arcane damage to you. Preventing arcane damage does not destroy the equipment with arcane barrier (unless otherwise specified).\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178161143908,"sku":"FABSCARC-041","price":79.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-041_1.jpg?v=1711314878"},{"product_id":"flesh-and-blood-arcane-rising-rapid-fire-super-rare-arc047","title":"Flesh \u0026 Blood - Arcane Rising - Rapid Fire (Super rare) - ARC047","description":"\u003cp\u003eRapid Fire is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eYou may choose to put no cards from your hand to your arsenal. Your arsenal must be empty to put a card into your arsenal.\u003c\/p\u003e\u003cp\u003eArrows are still required to be played from arsenal, this card does not bypass that restriction.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178161176676,"sku":"FABSCARC-047","price":3.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-047_1.jpg?v=1711314880"},{"product_id":"flesh-and-blood-arcane-rising-take-cover-rare-arc048","title":"Flesh \u0026 Blood - Arcane Rising - Take Cover (Rare) - ARC048","description":"\u003cp\u003eTake Cover is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eYou may choose to put no cards from your hand to your arsenal. Your arsenal must be empty to put a card into your arsenal.\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178161209444,"sku":"FABSCARC-048","price":1.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-048_1.jpg?v=1711314877"},{"product_id":"flesh-and-blood-arcane-rising-nock-the-deathwhistle-super-rare-arc046","title":"Flesh \u0026 Blood - Arcane Rising - Nock the Deathwhistle (Super rare) - ARC046","description":"\u003cp\u003eNock the Deathwhistle is a trading card from the \\\"Arcane Rising\\\" set of the trading card game, Flesh \u0026amp; Blood.\u003c\/p\u003e\u003cp\u003eWhen an action with go again resolves, its controller gains 1 action point. Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.\u003c\/p\u003e\u003cp\u003eYou may choose to put no cards from your hand to your arsenal. Your arsenal must be empty to put a card into your arsenal.\u003c\/p\u003e\u003cp\u003eYou may only play Nock the Deathwhistle in your deck if your hero is Azalea, Ace in the Hole or Azalea (young hero). You may elect not to put a card on the top of your deck, you still must shuffle your deck after.\u003c\/p\u003e","brand":"Flesh \u0026 Blood","offers":[{"title":"Default Title","offer_id":43178161242212,"sku":"FABSCARC-046","price":3.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/files\/fabarc-046_1.jpg?v=1711314879"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0553\/8178\/6724\/collections\/arcane_rising_category.webp?v=1706114731","url":"https:\/\/totalcards.net\/collections\/flesh-and-blood-arcane-rising.oembed?page=8","provider":"Total Cards","version":"1.0","type":"link"}